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Grafika:Rainbow formation.png - Wikipedia, wolna encyklopedia

Grafika:Rainbow formation.png

Z Wikipedii

Diagram showing how primary and secondary rainbows are formed. Details follow soon!

Legend:

  1. Spherical droplet
  2. Places where internal reflection of the light occurs
  3. Primary rainbow
  4. Places where refraction of the light occurs
  5. Secondary rainbow
  6. Incoming beams of white light
  7. Path of light contributing to primary rainbow
  8. Path of light contributing to secondary rainbow
  9. Observer
  10. Region forming the primary rainbow
  11. Region forming the secondary raimbow
  12. Zone in the atmosphere holding countless tiny spherical droplets


I, the author of this work, hereby publish it under the following license:
GNU head Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License".

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Three raytraced images, created using POV-Ray (see http://www.povray.org/), put together and numbers and black lines added in a graphics software package afterwards. Below is the "code" to create the diagrams aboce, and the landscape below, respectively:


POV-Ray "code" for the diagrams showing light propagation inside the droplets:

 /*
 =================================================
 Light propagation in a spherical droplet, forming
 primary and secondary rainbows
 -------------------------------------------------
 Created by Søren Peo Pedersen - see my user page
 at http://da.wikipedia.org/wiki/Bruger:Peo
 =================================================
 */
 
 #declare PrimaryRays=yes;
 // Use "no" for light propagation in secondary rainbow,
 // or "yes" for light propagation in primary rainbow.
 
 #if (PrimaryRays)
   
   // Rendition of light propagation for primary rainbow's light propagation:
   #local pgmSpectrum1=pigment { // Pigment for first spectrum "fan-out"
     radial
     color_map {
       [0.0000 color rgbt <.5,0,1,1>]
       [0.1429 color rgbt <.5,0,1,.5>]
       [0.2857 color rgbt < 0,0,1,.5>]
       [0.4286 color rgbt < 0,1,1,.5>]
       [0.5714 color rgbt < 0,1,0,.5>]
       [0.7143 color rgbt < 1,1,0,.5>]
       [0.8571 color rgbt < 1,0,0,.5>]
       [1.0000 color rgbt < 1,0,0,1>]
       }
     frequency 200
     rotate <90,0,-13.1>
     translate <-3.806586,1.70909106,0>
     scale 1/1.67
     }
   
   #local pgmSpectrum2=pigment { // Pigment for second spectrum "fan-out"
     radial
     color_map {
         [0.0000 color rgbt <1,1,1,1>]
         [0.5000 color rgbt <1,1,1,0>]
         [1.0000 color rgbt <1,1,1,1>]
         }
     frequency 200
     rotate <90,0,-13.1>
     translate <-3.806586,1.70909106,0>
     scale 1/1.67
     }
   
   union {
     difference {  // Incoming white light beam
       box {<-100,.67,-.0001>,<0,.83,.0001>}
       sphere {0,1}
       pigment {
         gradient y
         color_map {
           [0.0 color rgbt<1,1,1,1>]
           [0.2 color rgbt<1,1,1,.9>]
           [0.3 color rgbt<1,1,1,.5>]
           [0.5 color rgbt<1,1,1,0>]
           [0.7 color rgbt<1,1,1,.5>]
           [0.8 color rgbt<1,1,1,1,.9>]
           [1.0 color rgbt<1,1,1,1>]
           }
         scale .16
         translate <0,.67,0>
         }
       finish {
         ambient 1
         diffuse 0
         }
       no_shadow
       no_reflection
       rotate <0,0,-20.825>
       }
       
     difference {  // First "rainbow-colored" beam inside droplet
       cylinder {<0,0,-.0001>,<0,0,.0001>,1} // Disc w. same diameter as droplet
       plane {<0,1,0>,0 rotate <0,0,-14.9> translate <-0.7141428,.7,0>}  // Cut-off
       plane {<0,-1,0>,0 rotate <0,0,-13.1> translate <-0.6,.8,0>}       // boundaries
       pigment {
         gradient x
         pigment_map {
           [0 pgmSpectrum2]
           [1 pgmSpectrum1]
           }
         scale 1.67
         translate <-.7,0,0>
         }
       finish {
         ambient 1
         diffuse 0
         }
       rotate <0,0,-20.825>
       no_shadow
       no_reflection
       }
     
     merge {       // Second "rainbow-colord" beam inside droplet - "crossing over" itself
       difference {  // The portion to the left of the "cross-over" point
         cylinder {<0,0,.0003>,<0,0,.0002>,1}  // Droplet-sized disc
         plane {<0,-1,0>,0 rotate <0,0,45> translate <1,.12,0>}  // Cut-off
         plane {<0,1,0>,0 rotate <0,0,25> translate <1,-.09,0>}  // boundaries                    
         }
       difference {  // The portion to the right of the "cross-over" point
         cylinder {<0,0,.0003>,<0,0,.0002>,1}  // Droplet-sized disc
         plane {<0,1,0>,0 rotate <0,0,45> translate <1,.12,0>}   // Cut-off
         plane {<0,-1,0>,0 rotate <0,0,25> translate <1,-.09,0>} // boundaries                    
         }
       pigment {
         radial
         color_map {
           [0.0000 color rgbt <.5,0,1,1>]
           [0.1429 color rgbt <.5,0,1,.5>]
           [0.2857 color rgbt < 0,0,1,.5>]
           [0.4286 color rgbt < 0,1,1,.5>]
           [0.5714 color rgbt < 0,1,0,.5>]
           [0.7143 color rgbt < 1,1,0,.5>]
           [0.8571 color rgbt < 1,0,0,.5>]
           [1.0000 color rgbt < 1,0,0,1>]
           }
         frequency 18
         rotate <90,0,-35>
         translate <.606514871,-.273485129,0>
         }
       finish {
         ambient 1
         diffuse 0
         }
       no_shadow
       no_reflection
       }
         
     difference {  // The "rainbow-colored light" leaving the droplet at lower left corner:
       box {<-100,0,-.0001>,<0,10,.0001> rotate <0,0,32.825> translate <-.113,-.994,0>}
       plane {<0,-1,0>,0 rotate <0,0,8.825> translate <-.565,-.805,0>}
       cylinder {<0,0,-1>,<0,0,1>,1}   // Cut away part that would fall inside droplet
       pigment {
         radial
         color_map {
           [0.0000 color rgbt < 1,0,0,1>]
           [0.1429 color rgbt < 1,0,0,0>]
           [0.2857 color rgbt < 1,1,0,0>]
           [0.4286 color rgbt < 0,1,0,0>]
           [0.5714 color rgbt < 0,1,1,0>]
           [0.7143 color rgbt < 0,0,1,0>]
           [0.8571 color rgbt <.5,0,1,0>]
           [1.0000 color rgbt <.5,0,1,1>]
           }
         frequency 15
         rotate <-90,0,20.825>
         translate <0.416125,-.65268,0>
         }
       finish {ambient 1 diffuse 0}
       no_shadow
       no_reflection
       }
     }
     
 #else
 
 // Rendition of light propagation for secondary rainbow's light propagation:
 #local pgmSpectrum1=pigment { // Pigment for "rainbow-colored" part of first beam inside droplet
   radial
   color_map {
     [0.0000 color rgbt < 1,0,0,1>]
     [0.1429 color rgbt < 1,0,0,.5>]
     [0.2857 color rgbt < 1,1,0,.5>]
     [0.4286 color rgbt < 0,1,0,.5>]
     [0.5714 color rgbt < 0,1,1,.5>]
     [0.7143 color rgbt < 0,0,1,.5>]
     [0.8571 color rgbt <.5,0,1,.5>]
     [1.0000 color rgbt <.5,0,1,1>]
     }
   frequency 200
   rotate <90,0,-.9>
   translate <-3.7364,-0.69606,0>
   scale 1/1.7
   }
 
 #local pgmSpectrum2=pigment { // Pigment for white part of first "rainbow-colored" beam inside droplet
   radial
   color_map {
     [0.0000 color rgbt <1,1,1,1>]
     [0.5000 color rgbt <1,1,1,0>]
     [1.0000 color rgbt <1,1,1,1>]
     }
   frequency 200
   rotate <90,0,-.9>
   translate <-3.8364,-0.69606,0>
   scale 1/1.7
   }
   
   union {
   difference {    // White-to "rainbow-colored" beam inside droplet
     cylinder {<0,0,-.0001>,<0,0,.0001>,1}
     plane {<0, 1,0>,0 rotate <0,0,-.9> translate <-.657,-.757,0>}
     plane {<0,-1,0>,0 rotate <0,0, .9> translate <-.777,-.637,0>}
     pigment {
       gradient x
       pigment_map {
         [0 pgmSpectrum2]
         [1 pgmSpectrum1]
         }
       scale 1.7
       translate <-.8,0,0>
       }
     finish {ambient 1 diffuse 0}
     no_shadow
     no_reflection
     }
   merge {    
     difference {  // Lower part of self-crossing beam at right-ahdn side inside droplet
       cylinder {<0,0,.0002>,<0,0,.0003>,1}
       plane {< 1,0,0>,0 rotate <0,0,-6 > translate <.622,-.692,0>}
       plane {<-1,0,0>,0 rotate <0,0, 6 > translate <.787,-.727,0>}
       }
     difference {  // Upper part of self-crossing beam at right-ahdn side inside droplet
       cylinder {<0,0,.0002>,<0,0,.0003>,1}
       plane {<-1,0,0>,0 rotate <0,0,-6 > translate <.622,-.692,0>}
       plane {< 1,0,0>,0 rotate <0,0, 6 > translate <.787,-.727,0>}
       }
     pigment {
       radial
       color_map {
         [0.0000 color rgbt < 1,0,0,1>]
         [0.1429 color rgbt < 1,0,0,.5>]
         [0.2857 color rgbt < 1,1,0,.5>]
         [0.4286 color rgbt < 0,1,0,.5>]
         [0.5714 color rgbt < 0,1,1,.5>]
         [0.7143 color rgbt < 0,0,1,.5>]
         [0.8571 color rgbt <.5,0,1,.5>]
         [1.0000 color rgbt <.5,0,1,1>]
         }
       frequency 30
       rotate <90,0,84>
       translate <.702661,0.075435,0>                        
       }
     finish {ambient 1 diffuse 0}
     no_shadow
     no_reflection
     }
 
   merge {   // Right-hand part of self-crossing beam at top of droplet
     difference {
       cylinder {<0,0,.0004>,<0,0,.0005>,1}
       plane {<0,-1,0>,0 rotate <0,0, 6 > translate <.637,.777,0>}
       plane {<0, 1,0>,0 rotate <0,0,-6 > translate <.772,.642,0>}
       }
     difference {  // Left-hand part of self-crossing beam at top of droplet
       cylinder {<0,0,.0004>,<0,0,.0005>,1}
       plane {<0, 1,0>,0 rotate <0,0, 6 > translate <.637,.777,0>}
       plane {<0,-1,0>,0 rotate <0,0,-6 > translate <.772,.642,0>}
       }
     pigment {
       radial
       color_map {
         [0.0000 color rgbt < 1,0,0,1>]
         [0.1429 color rgbt < 1,0,0,.5>]
         [0.2857 color rgbt < 1,1,0,.5>]
         [0.4286 color rgbt < 0,1,0,.5>]
         [0.5714 color rgbt < 0,1,1,.5>]
         [0.7143 color rgbt < 0,0,1,.5>]
         [0.8571 color rgbt <.5,0,1,.5>]
         [1.0000 color rgbt <.5,0,1,1>]
         }
       frequency 30
       rotate <90,0,-6>
       translate <.06228,0.716595,0>
       }
     finish {ambient 1 diffuse 0}
     }
 
   no_shadow
   no_reflection
   rotate <0,0,5>
   }
     
   difference {  // "Rainbow-colored" beam leaving the droplet
     box {<-10,0,.0002>,<.3,10,.0003> rotate <0,0,38.325> translate <-.827,.557,0>}
     plane {<0,-1,0>,0 rotate <0,0,14.325> translate <-.697,.717,0>}
     cylinder {<0,0,-1>,<0,0,1>,1}
     pigment {
       radial
       color_map {
         [0.0000 color rgbt < 1,0,0,1>]
         [0.1429 color rgbt < 1,0,0,0>]
         [0.2857 color rgbt < 1,1,0,0>]
         [0.4286 color rgbt < 0,1,0,0>]
         [0.5714 color rgbt < 0,1,1,0>]
         [0.7143 color rgbt < 0,0,1,0>]
         [0.8571 color rgbt <.5,0,1,0>]
         [1.0000 color rgbt <.5,0,1,1>]
         }
       frequency 15
       rotate <90,0,-21.3>
       translate <-0.59003,0.744316,0>
       }
     finish {ambient 1 diffuse 0}
     no_shadow
     no_reflection
     }
   
   difference {    // Incoming white light beam
     box {<-100,-1,-.0001>,<0,-.87,.0001>}
     sphere {0,1}
     pigment {
       gradient y
       color_map {
         [0.0 color rgbt<1,1,1,1>]
         [0.2 color rgbt<1,1,1,.9>]
         [0.3 color rgbt<1,1,1,.5>]
         [0.5 color rgbt<1,1,1,0>]
         [0.7 color rgbt<1,1,1,.5>]
         [0.8 color rgbt<1,1,1,1,.9>]
         [1.0 color rgbt<1,1,1,1>]
         }
       scale .13
       translate <0,-1,0>
       }
     finish {
       ambient 1
       diffuse 0
       }
     no_shadow
     no_reflection
     rotate <0,0,-20.825>
     }
         
 #end
 
 difference {  // Droplet - actually a hemisphere for appearance reasons
     sphere {0,1}
     plane {<0,0,1>,.001}
     pigment {color rgbt<.7,.8,1,.7>}
     finish {
         phong 1
         phong_size 80
         reflection .6
         metallic
         }
     }
 
 camera {  // Viewpoint
     up <0,1,0> right <1,0,0>  // Assume square-shaped image format
     location <-.2,0,-2.5>
     look_at <-.2,0,0>
     }
 
 light_source {  // Light
     <-10,0,-10>
     color rgb 1.5
     rotate <0,0,-20.825>
     }

POV-Ray "code" for the landscape with rainbows, observer and "droplet cloud":

 /*
 =================================================
 "Landscape" showing the formation of two rainbows
 -------------------------------------------------
 Created by Søren Peo Pedersen - see my user page
 at http://da.wikipedia.org/wiki/Bruger:Peo
 =================================================
 */
 
 plane {   // Flat terrain in the foreground
     <0,1,0>,0
         pigment {color rgb <.65,.7,.6>}
         finish {ambient .4}
         }
 
 plane {<0,0,-1>,0   // Invisible surface carrying the grey "cloud"
     pigment {
         cylindrical
         color_map {
             [0.0 color rgbt<1,1,1,1>]
             [0.5 color rgbt<.7,.7,.7,0>]
             [1.0 color rgbt<.5,.5,.5,0>]
             }        
         rotate <90,0,0>
         scale 7
         translate <8,8,0>
         turbulence .3
         }
     finish {ambient 1 diffuse 0}
     }
 
 sky_sphere {        // Provides a sky with light blue color gradient
     pigment {
         gradient y
         color_map {
             [0 color rgb <.1,.3,.2>]
             [.5 color rgb <.65,.7,.6>]
             [.5 color rgb <.8,.9,1>]
             [1 color rgb <.2,.5,1>]
             }
         translate -.5
         scale 2
         turbulence .1
         }
     }
 
 union { // The observer in the lower, left-hand corner
     sphere {0,1 scale <.2,.8,.2> pigment {color rgb <0,0,1>} finish {ambient .5}}
     sphere {<0,1,0>,.2 pigment {color rgb <1,.7,.4>} finish {ambient .5}}
     translate <-6.5,0,-4>
     }
 
 #macro ColorFunction(Plads)   // Creates a color from the spectrum (from 0=red to 1=purple)
     #local U=4.9999*(Plads-int(Plads*4.9999)/4.9999);
     #switch (Plads)
     #range (0.0,0.2) color rgb < 1 , U , 0 > #break
     #range (0.2,0.4) color rgb <1-U, 1 , 0 > #break
     #range (0.4,0.6) color rgb < 0 , 1 , U > #break
     #range (0.6,0.8) color rgb < 0 ,1-U, 1 > #break
     #range (0.8,1.0) color rgb < U , 0 , 1 > #break
     #end
 #end
 
 #macro Beam(Num,Primay)   // Renders a white incoming beam, and a colored "returned" beam
     #local R=seed(145*Num);
     #local Lgd=11+rand(R)*3;
     #if (Primay)
         #local Vinkel=42.3-20.825-1.7*Num;
     #else
         #local Vinkel=50.7-20.825+2.9*Num;
     #end
     merge {
         cylinder {0,<Lgd,0,0>,.01
             pigment {ColorFunction(Num)}
             finish {ambient 1 diffuse 0}
             rotate <0,0,Vinkel>
             translate <-6.5,1,-4>
             no_shadow
             }
         cylinder {
             <-100,0,0>,0,.01
             rotate <0,0,-20.825>
             translate <-6.5+Lgd*cos(radians(Vinkel)),1+Lgd*sin(radians(Vinkel)),-4>}
             pigment {color rgb 1}
             finish {ambient 1 diffuse 0}
         }
 #end
 
 // Light beams forming the primary rainbow:
 #object {Beam(0.00,yes)}
 #object {Beam(0.25,yes)}
 #object {Beam(0.50,yes)}
 #object {Beam(0.75,yes)}
 #object {Beam(1.00,yes)}
 
 // Light beams forming the secondary rainbow:
 #object {Beam(0.00,no)}
 #object {Beam(0.25,no)}
 #object {Beam(0.50,no)}
 #object {Beam(0.75,no)}
 #object {Beam(1.00,no)}
 
 // Totally transparent pigment set of primary and secondary arc
 #local ArcPgmt0=pigment {
     cylindrical
     color_map {
         [0.0 color rgbt<1,1,1,1>]
         [0.00001 color rgbt<1,0,1,1>]
         [0.022   color rgbt<0,0,1,1>]
         [0.044   color rgbt<0,1,1,1>]
         [0.066   color rgbt<0,1,0,1>]
         [0.088   color rgbt<1,1,0,1>]
         [0.11 color rgbt<1,0,0,1>]
         [0.11 color rgbt<1,1,1,1>]
         [0.39 color rgbt<1,1,1,1>]
         [0.39 color rgbt<1,0,0,1>]
         [0.40 color rgbt<1,1,0,1>]
         [0.41 color rgbt<0,1,0,1>]
         [0.42 color rgbt<0,1,1,1>]
         [0.43 color rgbt<0,0,1,1>]
         [0.44 color rgbt<1,0,1,1>]
         [0.44 color rgbt<1,1,1,1>]
         [1.0 color rgbt<1,1,1,1>]
         }    
     }
 
 // Slightly non-transparent pigment set of primary and secondary arc
 #local ArcPgmt1=pigment {
     cylindrical
     color_map {
         [0.0 color rgbt<1,1,1,1>]
         [0.00001 color rgbt<1,0,1,.7>]
         [0.022   color rgbt<0,0,1,.7>]
         [0.044   color rgbt<0,1,1,.7>]
         [0.066   color rgbt<0,1,0,.7>]
         [0.088   color rgbt<1,1,0,.7>]
         [0.11 color rgbt<1,0,0,0>]
         [0.11 color rgbt<1,1,1,1>]
         [0.39 color rgbt<1,1,1,1>]
         [0.39 color rgbt<1,0,0,.2>]
         [0.40 color rgbt<1,1,0,.2>]
         [0.41 color rgbt<0,1,0,.2>]
         [0.42 color rgbt<0,1,1,.2>]
         [0.43 color rgbt<0,0,1,.2>]
         [0.44 color rgbt<1,0,1,.2>]
         [0.44 color rgbt<1,1,1,1>]
         [1.0 color rgbt<1,1,1,1>]
         }    
     }
 
 // Surface carrying the two rainbows in front of the grey "cloud"
 plane {<-1,0,0>,0
     pigment {
         radial
         pigment_map {
             [0.0 ArcPgmt1]
             [0.2 ArcPgmt0]
             [0.8 ArcPgmt0]
             [1.0 ArcPgmt1]
             }        
         rotate <0,0,90>
         scale <4.18495,4.18495,7>
         translate <0,1,-4>
         }
     finish {ambient 1 diffuse 0}
     hollow
     no_shadow
     }
 
 // Viewpoint
 camera {
     location <-5,5,-15>
     look_at <1,4,0>
     }
 
 // "Infinitely" remote light source with parallel rays:
 light_source {
     <-1000,0,0>    
     color rgb 1.5
     rotate <0,0,-20.825>
     parallel
     }

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