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Characters and groups in Bionicle

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In the fictional universe of Lego Bionicle, multiple species, races, and other groups exist. Some are good, some are bad, and some just work for whoever pays the most. This list of groups covers every race, species, and group within the universe; it also covers individuals that do not neatly fit into any group. They are sorted by alignment.

[edit] Good

[edit] The Matoran Race

The Matoran are the chosen people of the Great Spirit Mata Nui[1] and the most common race in the Bionicle world. Though most of the time "Matoran" refers to small workers, it can be extended to the warrior Toa and elder Turaga that Matoran can sometimes become. Regardless, all wear Kanohi Masks and have some degree of elemental power.

[edit] Matoran

Main article: Matoran

The Matoran are a race of small workers. Their elemental energies manifest as minor physical enhancements, and they cannot activate the powers of Kanohi Masks that they wear (most wear masks with no powers at all). Though they are among the weakest races, they are a very brave people and will fight to the last for their homes and lives. They make up for their physical disadvantages by being builders; able to create fortresses, weapons, defense machines and whatever other tools they need. The Matoran live by the three virtues that Mata Nui gave them: Unity, Duty, and Destiny. Matoran have innate powers of six elemental Toa Powers.

Several Matoran have played prominent roles in the storyline:

  • Jaller, Kapura, Takua, Hahli, Macku, Kotu, Kongu, Tamaru, Hewkii, Hafu, Nuparu, Onepu, Taipu, Matoro, and Kopeke all helped support the Toa Mata on Mata Nui.
  • Nuhrii, Vhisola, Orkahm, Ahkmou, Tehutti, and Ehrye found Great Kanoka Disks on Metru Nui and aided the Toa Metru in retrieving them.
  • Balta, Dalu, Piruk, Velika, Garan, and Kazi are working with the Toa Inika to drive the Piraka from Voya Nui.
  • Defilak and Dekar are two Matoran from Mahri Nui who are currently working against the Barraki.

[edit] Toa

Main article: Toa

Certain Matoran are destined to become Toa; heroic warriors of great stength and power. It is Toa who defend the Matoran when they cannot defend themselves. They usually work together in teams, with one member representing each of the six most common elements (fire, earth, stone, air, water, and ice). Each Toa has near-complete control over their element, and can access the powers of the most powerful Great Kanohi Masks.

The major Toa teams are:

  • The Toa Nuva: Tahu, Gali, Lewa, Pohatu, Onua, and Kopaka (originally called just "the Toa" before transforming into their Nuva forms; it has since been revealed that they were known as the Toa Mata before their transformation[2])
  • The Toa Metru: Vakama, Nokama, Matau, Onewa, Whenua, and Nuju (who were mutated into beastly Toa Hordika for a time)
  • The Toa Inika: Jaller, Hahli, Kongu, Hewkii, Nuparu, and Matoro

Other famous Toa include Jovan, Krakua, Lhikan, Nidhiki, and Takanuva.

[edit] Turaga

Main article: Turaga (Bionicle)

When a Toa fulfills his destiny, they may have to choose to give up their power for the greater good. When this happens, they turn into Turaga, elders that use the wisdom they gained as Toa to lead the Matoran. Their elemental powers are minimal and rarely used, and they can access the powers of weaker Noble Kanohi Masks.

Known Turaga include Vakama, Nokama, Matau, Onewa, Whenua, Nuju, Dume, Lhikan, and Jovan.

[edit] Rahaga

Main article: Rahaga

Once an elite team of Toa Hagah, the six Rahaga were mutated into their current state by Roodaka. They have since become master hunter-trappers and Rahi tamers. They seek to aid any land conquered by the Visorak, and helped the Toa Hordika when the Visorak took over Metru Nui.

The six Rahaga are Norik, Gaaki, Iruini, Pouks, Bomonga, and Kualus.

[edit] Mata Nui

The Great Spirit Mata Nui is the guardian of the universe, and represents all that is good. He is said to have brought the Matoran out of darkness and given them the three virtues of Unity, Duty, and Destiny. Unfortunately, an attack from Makuta has left him asleep and unable to attend to the universe's well-being; even worse, he is dying from the attack and if he dies, the universe will die as well. The Great Spirit Mata Nui is not to be confused with the island of Mata Nui, named in the Great Spirit's honor.

[edit] Great Beings

Matoran legend says that the Great Spirit Mata Nui was sent by the even more powerful Great Beings. Almost nothing is known about them, but where Mata Nui is said to protect the universe, the Great Beings are said to create universes. Since putting Mata Nui in charge, they have not paid much attention to this universe and are unaware that Mata Nui is unconscious and dying.

Before they departed from this universe roughly a hundred thousand years ago, the Great Beings are known to have laid the foundations of Metru Nui, created and hid the Ignika Mask of Life, and formed the Order of Mata Nui (see below).

The only Great Beings to have ever been seen, even briefly, are the two who created and hid the Mask of Life. They carved the pedestal meant to hold the mask and the staircase leading to it, and one of them recorded his voice to provide tests for those who penetrated the tunnels. However, they left the creation of guardians to the mask itself (though they did discuss sending Umbra as a guard). Though they had immense power and could keep surrounding Matoran from noticing them, even they feared the mask's curse; mentioning how a third Great Being had already fallen victim to it. They wore cloaks and used unknown weapons and tools.

[edit] Order of Mata Nui

Main article: Order of Mata Nui

While the Toa are well-known throughout the world as heroes serving the will of Mata Nui, there is also a secret society to serve his will covertly. The Order is so secret that very few know that it even exists. The Order has been known to influence the selection of the Toa Metru, and they sent agents to guard the Ignika, the Great Mask of Life on Voya Nui.

The Order's known members are Axonn, Brutaka, and Botar; and Umbra is an agent working on the Order's behalf.

[edit] Hand of Artakha

An organization that nothing is known of, except that it followed Artakha, it no longer exists, and that the now-Dark Hunter Shadow Stealer once belonged to it.

[edit] Evil

[edit] Brotherhood of Makuta

Main article: Brotherhood of Makuta

The Brotherhood of Makuta was established originally to protect the Matoran, but they believed that they could "protect" the Matoran best by amassing more power and establishing dictatorships. The Brotherhood itself has not yet been seen, and much of it remains a mystery.

Only one member of the Brotherhood is known, and he only goes by his title of "Makuta". Prominent servants and henchmen of the Brotherhood include the Rahkshi, the Visorak, and two plant creatures: the Morbuzakh and its predecessor, the Karzahni (not to be confused with the ancient ruler, Karzahni).

[edit] Makuta

Main article: Makuta

The only known member of the Brotherhood is considered "the most experienced and powerful of [them] all".[3] He watched over the region of Metru Nui, and is known only by his title. It was this Makuta who single-handedly put the Great Spirit Mata Nui to sleep.

Makuta is currently presumed dead after his fateful battle with Toa Takanuva; his crushed armor has been found but it was empty of organic material.

[edit] Rahkshi

Main article: Rahkshi

Rahkshi are fierce warriors transformed from sluglike creatures called Kraata, which can be produced by all Brotherhood members. Rahkshi are destroyers by nature and will not stop until they complete their mission, making even Makuta reluctant to unleash them.

There are forty-two kinds of Rahkshi, but only six have been given names: Turahk, Guurahk, Lerahk, Panrahk, Vorahk, and Kurahk.

[edit] Visorak

Main article: Visorak

The Brotherhood controlled an army of Visorak; spider-like creatures that were commanded by Sidorak and Roodaka. The Visorak, or "stealers of life" as they are known, are dangerous creatures that spin webs to trap prey. However, it is far worse to be infected with their venom, which mutates the victim into a monstrous being.

The Visorak hordes are currently disbanded, after a betrayal of Roodaka's led to Sidorak's death. However, the Brotherhood has been able to re-form some of the armies.

The main breeds of Visorak are Vohtarak, Boggarak, Keelerak, Roporak, Oohnorak, and Suukorak; and there is also an elite breed called Kahgarak.

[edit] Dark Hunters

Main article: Dark Hunters

The Dark Hunters are an organization of bounty hunters. Led by the Shadowed One, an ancient being of formidable power, the Dark Hunters are generally evil, but they will work for whoever pays the most, regardless of what side they're on.

The most prominent members of the Dark Hunters are the Shadowed One, Sentrakh, Voporak, Lariska, Nidhiki, and Krekka. The former Viceroy of the Visorak, Roodaka, has also had extensive dealings with the Hunters.

[edit] Piraka

Main article: Piraka

The Piraka are a group of former Dark Hunters who abandoned the organization to search for the Ignika Mask of Life and claim it for themselves. However, each one plans to betray the others and take sole possession of the mask. They have come to the island of Voya Nui, where the mask is hidden, and have enslaved most of the Matoran living there.

The Piraka are Hakann, Vezok, Zaktan, Avak, Reidak, and Thok; Vezon was once considered a member but betrayed the rest of them. Related to the Piraka is Irnakk, a monster from their race's mythology, who is brought to life to guard the Ignika.

[edit] Barraki

Main article: Barraki

The Barraki are warlords who led armies in conquests until the Order of Mata Nui banished them to the Pit. They have since escaped and formed new armies, looking to conquer once again; and they have also evolved to forms like those of sea monsters.

The Barraki are Kalmah, Takadox, Ehlek, Carapar, Mantax, and Pridak.

[edit] Karzahni

Main article: Karzahni

Karzahni is the ruler of a nightmarish realm. He makes the Matoran under him obedient by breaking their spirits, notably by giving them horrific visions of disastrous alternate futures. Karzahni is even more ancient than either Mata Nui or Makuta; in fact he didn't even know of their existence until recently.

[edit] Unknown Alliance

According to series writer Greg Farshtey, "The island of Xia (which will appear [within the storyline] this year, though not be named) came to be the way it is now thanks to a deal made with a powerful alliance ... and it was NOT with the Toa, the Dark Hunters, the Brotherhood of Makuta, the Order of Mata Nui, or indeed any organization you have heard of thus far.

"This alliance no longer exists in its original form -- but it DOES still exist, and it is enormously dangerous, and you will learn of it in storyline to come."[4]

Xia has since been revealed to be the homeland of Roodaka's people. The alliance's true alignment is not known, but is currently classified as 'evil' based on the "enormously dangerous" description.

[edit] Neutral

[edit] Rahi

Main article: Rahi (Bionicle)

Rahi is the Matoran name for creature or wild animal. Many different species of Rahi exist, all in different shapes and sizes.

Famous individual Rahi include Fenrakk, the Kardas Dragon, Krahka, Keetongu, the Rahi Nui, Pewku, and the Tahtorak.

[edit] Bohrok

Main article: Bohrok

Mechanical, insect-like creatures, the Bohrok are a race of driven drones. Existing only to serve the will of the Bahrag, Cahdok and Gahdok, they will do anything and everything to fulfill the mission of cleaning the island of Mata Nui. Unfortunately, Makuta woke them early and they began this "cleaning" job while Matoran were still living there. The Toa Mata stopped this rampage, but then had to face six elite Bohrok-Kal that tried to release the swarms again.

Although they seemed "alive," Bohrok are actually mechanical constructs controlled by their living Krana. There have been hints that Bohrok are not built, but actually grown; it has been suggested that they were once biomechanical (like every other Bionicle life form) but evolved into a form that has no organic parts.[5]

  • The six main breeds of Bohrok are Tahnok, Gahlok, Lehvak, Pahrak, Nuhvok, and Kohrak.
  • The main breeds are helped by Bohrok Va: Tahnok Va, Gahlok Va, Lehvak Va, Pahrak Va, Nuhvok Va and Kohrak Va.
  • One of each breed has been mutated into an elite Bohrok-Kal: Tahnok-Kal, Gahlok-Kal, Lehvak-Kal, Pahrak-Kal, Nuhvok-Kal, and Kohrak-Kal.

[edit] Vahki

Main article: Vahki

Vahki were robots designed to be the enforcers of order on Metru Nui. They cannot be reasoned with and they will not listen to excuses; those chased by the Vahki only have the options of "surrender or run".

There are six different models of Vahki for each of the city's metru (districts): Nuurakh, Bordakh, Vorzakh, Zadakh, Rorzakh, and Keerakh.

[edit] References

  1. ^ Matoran are described as being "granted special status" in the Shadowed One's entry in the Bionicle: Dark Hunters guidebook.
  2. ^ Official Greg Discussion p. 195 at BZPower forums, 25th post down
  3. ^ Bionicle Legends #4: Legacy of Evil, p. 91
  4. ^ Bionicle Atlas And A New (old) Toa p. 5 at BZPower forums, post #139
  5. ^ "Bohrok" entry, Bionicle Encyclopedia; entry also previewed in Bionicle Adventures #9: Web of Shadows, p. 138-139
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