Quoridor
From Wikipedia, the free encyclopedia
Quoridor is a 2–4-player abstract strategy game designed by Mirko Marchesi and published by both Gigamic Games and Great American Trading Company.
[edit] Rules of the game
- Object
Be the first to player to move a pawn to the opposite side of the gameboard.
- Equipment
- 1 9×9 gameboard with 81 squares
- 4 pawns (different colors)
- 20 walls (the length of a wall is 2 squares)
- Setup
- The game starts with the pawns on the gameboard. (See Diagram 1)
- The game starts with no walls on the gameboard.
- In a 2-player game each player starts with 10 walls.
- In a 4-player game each player starts with 5 walls.
- Gameplay
- On a turn a player may choose one of the following options:
- Move the pawn.
- Position a wall on the gameboard.
- Movement
- A pawn moves orthogonally one square.
- If a pawn is adjacent to another pawn it can jump over the adjacent pawn.
- If there is a wall or a second pawn behind the adjacent jumped pawn the jumping pawn can move to any square adjacent to the jumped pawn.
- The official rules are ambiguous concerning the edge of the board.
- If a pawn is adjacent to another pawn it can jump over the adjacent pawn.
- A pawn cannot move through a wall.
- A wall cannot be moved.
- Positioning a wall
- Walls are positioned on the intersections of the gameboard.
- Walls must be positioned so that it impedes movement from 4 squares. (See Diagram 2)
- Walls must be positioned so that the entire wall is on the gameboard.
- Walls cannot be positioned so that it makes it impossible for any of the pawns to reach the opposite side.
- Walls cannot be positioned on an existing wall.
- End of the game
The first player to reach the opposite side of the gameboard is the winner.
[edit] Miscellaneous
The original version of this game was published by Epta and is called Pinko Pallino. Pinko Pallino was only for 2 players and was played on an 11×11 gameboard with a total of 42 walls.