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Qix - Wikipedia, the free encyclopedia

Qix

From Wikipedia, the free encyclopedia

Qix
Screenshot from Qix
Developer(s) Taito
Publisher(s) Taito
Designer(s) Randy Pfeiffer and Sandy Pfeiffer
Release date(s) 1981
Genre(s) Action
Mode(s) Up to 2 players, alternating turns
Platform(s) Arcade
Input Joystick; 2 buttons
Arcade cabinet Standard and cocktail
Arcade display Vertical orientation, Raster, standard resolution

Qix (pronounced kiks) is an arcade game, released by Taito America Corporation in 1981.

Contents

[edit] Gameplay

The objective of Qix is to fence off, or "claim", a supermajority of the playfield. At the start of each level, the playing field is a large, empty rectangle, containing the Qix—a sticklike entity that performs graceful, but unpredictable motions within the confines of the rectangle.

The player controls a small diamond-shaped marker that can move around the edges of the rectangle.

To claim an area of the screen, the player must detach from an edge and draw Stix within the rectangle. Stix are simply lines traced out by moving the marker. When the marker completes a closed shape, the captured area becomes solid and points are awarded.

The player may draw either Fast Stix, which appear blue when solid, or Slow Stix, which appear red. Slow Stix take longer to draw, but are worth twice as many points. The player is vulnerable and can lose a life when drawing Stix if the Qix touches a Stix line as it is being drawn, before it becomes solid.

Once the player has claimed an area, the marker can safely move along the border of that claimed area.

There is a Time Meter located at the top of the screen. When the time meter reaches zero, two Sparx enter the playfield and traverse the perimeter of unclaimed space. When the time meter reaches zero once again, the Sparx become Super-Sparx, having the ability to chase the player even up an unfinished Stix line. Neither the Qix nor the Sparx can be destroyed, only outmaneuvered.

To complete a level, the player must claim 75% or more of the playfield. (Note: The area the player needed to claim could be adjusted by the arcade operator. The minimum could be set as low as 50 percent, or as high as 99 percent.). Players meeting the requirement won the round and earned a bonus of 1,000 points per additional percentage claimed (e.g., claiming 80 percent of the field won a 5,000-point bonus, since it was 5 percent more than needed).

After a player completes two screens, difficulty starts increasing, first with two Qixes from the third screen and onward, faster movement of the Qixes later on, Sparxes move faster, become more plentiful, and eventually only Super Sparxes chase the player right off the bat.

[edit] Enemies

There are three main kinds of enemies, each of which are fatal to the player.

1. The primary enemy, after whom the game is named, is the Qix. The Qix can only hurt the player if the marker is in the process of drawing Stix. If the Qix touches any of the Stix whilst the marker is drawing, the player loses a life. Beginning at Level 3, there will be Two Qixes to increase difficulty. Thereafter, higher levels will only increase the speed of the Qix. When a completed Stix divides the Qix at different sides, the level is completed even if 75% of the screen have not been achieved at this point. The score for the next level is doubled when this happens. The Qix's strategy of random movements followed by lightning attacks, and its ability to coordinate its attacks with the position of the Sparx, gives the illusion of a highly intelligent adversary. Though primitive, this artificial intelligence makes Qix one of the most difficult arcade games — impossible to beat and only slightly less impossible to master.

2. Sparx are small sparks that travel along the edges of the rectangle and of any claimed area. They have no intelligence and simply follow the path blindly. If a Sparx touches the marker, the player loses a life. Initially the Sparx cannot travel along the Stix that's currently being drawn, but if the player takes too long on one screen and/or at higher levels, The Sparx become Super Sparx, earning the ability to follow the player up an unfinished Stix line.

3. The Fuse appears if the marker stops moving whilst in the process of drawing Stix. Fuses are similar to Sparx, but they travel along the Stix, appearing to 'burn' it in the manner of a real fuse wire. If the Fuse travels all the way to the marker, the player loses a life. The Fuse disappears as soon as the marker starts moving again.

4. The arcade preview screen cites a fourth enemy: the Spiral Death Trap. However, this arises only when the player has blundered while drawing a Stix. The marker cannot cross an unfinished Stix line, nor can it retrace its path, so it is possible for the player to draw a Stix that cannot be completed — in effect, painting himself into a corner. Death by Fuse then cannot be avoided (unless the Qix or a Super Sparx gets to the player first.)

[edit] Ports

It was also ported to the Commodore 64 in the early 1980s.

[edit] Legacy

Qix spawned a sequel, Super Qix, which was released in 1987. Another sequel, Twin Qix, reached prototype stage in 1995, but was never commercially released. The later game Volfied was created as an additional sequel to Qix. The game has been ported to several cell phones.

Other modifications include:

  • The Gals Panic series of games are almost exact clones in terms of Qix's gameplay, except with larger animated enemies, and pictures of scantily clad girls that are revealed as the player claims more area. Because of the large enemies encountered, the game is typically more frustrating and unrelenting than Qix and its predecessors, as a player can wind up being completely surrounded and unable to move by the large enemies.
  • JezzBall, a game with similar gameplay, was created by Microsoft and later distributed with some versions of Microsoft Windows.
  • Xonix is another Qix clone.
  • Cosmobots by Retro 64 is also similar to Qix.
  • Ultimate Qix, for the Sega Genesis/Megadrive, a science-fiction version.
  • There is a variation of Qix as a playable minigame in the 2006 PS2 game, Bully.

[edit] External links

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