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List of enemies in Serious Sam

From Wikipedia, the free encyclopedia

This is a list of the enemy characters in Serious Sam: The First Encounter and Serious Sam: The Second Encounter. Much of the information was culled from the in-game enemy biographies. Enemies marked with an asterisk(*) are found only in the Second Encounter

Contents

[edit] Aludran Reptiloid, Common

  • The Aludran Reptiloids come from the Aludran system of Canis Major. Their primitive race has agreed to work for Mental in exchange for spell-casting powers it gave them. The Reptiloids strength is considerable and with their four arms and razor sharp claws they must not be approached too closely. But that is not their main attack, as they can summon magic homing missiles and are found on high unreachable areas.

Image:aludran_smal.gif

[edit] Aludran Reptiloid, Highlander

  • They are the gigantic counterparts of the common Reptiloids. Their size is considerable and their power is significant, but this is also why they are so rare. Their attacks are slightly different as they fire their projectiles in a succession of 3-5 balls. In The First Encounter their missiles fly like the ordinary reptiloid's, but in The Second Encounter their trajectory is more similar to the Fiendian Reptiloid's.

[edit] Aludran Reptiloid, Highlander's Bride *

  • The rarest reptiloid in the game, she is extremely tough and her size is considerable. She has a very long melee range and her punches typically kill a player instantly. The monster appers to be grey. It was seen in the christmas level of next encounter (or the sencond half of the xbox game). She appears mostly in a cooperative match in the game.

[edit] Arachnoids

  • There are two types- the weak juvenile and the resilient adult. They are a primitive race of holy warriors, that have evolved from arthropods. They're hostile, due to their religious beliefs. A chain gun is their weapon of choice and it has insta-hit abilities. The Arachnoids have a dangerous sting and will shoot through their own ranks in fury. They are very similar to the Arachnotrons in Doom II.

[edit] Beheaded Warriors

  • While time-travelling, Mental executed large amounts of Sirian soldiers and send their bodies to Sirius for modifications. The corpses were equipped with Life-Control Units (LCU) and given different weapons. They share only one common feature-they have no heads as their execution consisted of decapitation. The ones which had fairly good conditioned heads became Beheaded Rocketeers-with low-powered rocket launchers; fire one rocket at a time, Beheaded Firecrackers-with low-powered rocket launchers; fire five rockets at a time, and Beheaded Bombers-with pockets full of grenades. Unfortunately the ones with ruined heads were employed for suicidal attacks and became the dreaded Beheaded Kamikazes, considered to be one of the greatest threats in the series. They were so popular, they reappeared in the sequel Serious Sam II.

From left to right: Beheaded Kamikaze, Beheaded Rocketeer, Beheaded Firecracker and Beheaded Bomber.

Image:Kamikaze.gif Image:Rocketeer.gif Image:Firecracker.gif Image:Bomber.gif

[edit] Biomechanoids

  • The Biomechanoids are basically organisms grown in tanks. Their bodies are modified, so mechanical parts could be installed later. The small blue ones are weaker, faster and carry twin laser-cannons, while the big red ones are stronger, slower and carry twin rocket launchers. The lasers are tough to dodge and the rockets can be shot down.

Image:Biomechanoid_small.gif

[edit] Cannons *

  • These stationary defence mechanisms were spawned by the concept of Sam's most powerful weapon. They come in two types- the static cannon and the rotating cannon. The static cannon can fire only in one direction while the rotating cannon fires its cannon-balls in whatever direction is needed, thus making it a more dangerous enemy. In serious difficulty their cannonballs can instantly gib a player.

Image:Static_cannon.gif Image:Rotating_cannon.gif

[edit] Cucurbito the Pumpkin *

  • This abomination was the result of an experiment of Mental. His time-travel agents had brought him 20th century media, with which he constructed his creation. A pumpkin for a head and a chainsaw for a weapon is the best explanation for his looks. His attacks are like the Were-bull's but he is slightly dumber, making him an easier target to kill.

[edit] Exotech Larva *

  • An insect larva that was robotically enhanced and first served as Mental's bodyguard. It's extremely tough and its weapons are devastating. The plasma-balls bounce off of walls and the laser is devastating, but the small insect-like biopods distract the player and diminish his health slowly. It is the second boss in The Second Encounter.

Image:Exotech_larva.gif

[edit] Fiendian Reptiloid Demon *

  • A simple organism living in Fiendia Prime and heavily modified by Mental. Crossbred and mutated through several generations and finally reinforced with a titanium skeleton, the Fiendian Reptiloid can summon almost indestructible fire-balls with primitive homing abilities (they can be destroyed by cannonballs).

Image:Fiendian_reptiloid.gif

[edit] Gnaars

  • This war animal originates from Sirius and has no head and one large eye. There are two types- male and female and both types can be found in ground form or in flying form. The females are tougher and bigger than the males and some have partial invisibility. In its flying form, this enemy loses all of its limbs, effectively becoming a floating head. They participate widely in Serious Sam II also, but only for comic relief, not as enemies. They attack with punches (ground form) or bites (flying form).

Image:Gnaar_female.gif Image:Gnaar_male.gif

[edit] Kleer Skeleton

  • The Kleers were a peaceful race, living on planet Kleer of Alpha Canis Majoris until Mental dropped 10,000,000,000 gallons of napalm on their planet and wiped them all out. Later he resurrected them and turned them into his deadliest warriors. Their attacks are two types:melee and two-balled projectiles. The two-balled projectiles are easy to dodge, but when they come too close they put their claws to good use slicing and dicing through the player.

Image:Kleer_skeleton.gif

[edit] Kukulkán, The Wind God *

  • He has nothing to do with Mental. In fact he is the guardian of the Mayan portal (and therefore the first boss in The Second Encounter). Kukulkán is indeed a god- he cannot be destroyed. Instead, when defeated, he will evaporate into thin air, opening the portal, as a sign of respect. His twisters are very dangerous and he is resilient towards bullets.

Image:KuKulkan.png

[edit] Lava Golem

  • This large pile of magma was brought to life by Mental and comes in several varieties: small, large and super-sized. The small ones are easily disposed off while the big ones are tougher and more resilient. There is only one super-sized one and he is found only in Serious Sam the First Encounter (expect in cooperative mode). But no matter the size, the lava golems attack by conjuring magma chunks at the player (big ones can even calculate trajectorry, so just running is pointless) or by generating small tremors at close range. When a large golem is injured seriously or when it's cooled down enough, it will spawn 1 to 3 smaller ones and continue their life separate from the original.

Image:Lava_golem.gif

[edit] Marsh Hopper from Rigil Kentaurus

  • These frog-like creatures inhabit the murky marshlands of a planet from the system Rigil Kentaurus. They have a suicidal instinct for protecting their territory. There's strength in numbers as they appear in large groups and attack with their toxic slime splash and the cumulative damage is considerable.

Image:Marshhopper.gif

[edit] Mordekai The Summoner *

Probably Mental's favourite monster, Mordekai was an ancient entity who served him for over 3000 years. Mental was very disappointed when he died in an accident involving the Necronomicon, 20,000 pounds of ectoplasm and a mispronounced Latin proverb. Mordekai was later resurrected, but in the process his brain was slightly damaged and now he is often heard speaking complete gibberish or, as some would put it, utter crap. In Latin. His only weapons are the summoning spells he uses to spawn monsters to do the dirty work for him. Mordekai's "summon-happy" nature is probably in reference to Doom II's final boss enemy, the Icon of Sin, whose only offence was its ability to summon lesser monsters. His staff appears to be based on the Bloodscourge weapon from HeXen. He is also the final boss of The Second Encounter.

Image:Mordekai.gif

[edit] Reeban Electro-fish

The Reeban Electro-fish come from planet Reeb where they inhabit murky water. Their attack consists of a single disorienting electroshock. The shock itself isn't deadly, but when player is pushed back against the surface, it can make considerable damage to them. The electro-fish can pursue the player on land, but as they are generally fish, they suffocate after an amount of time on the surface.

Image:Reeban_electrofish.gif

[edit] Scythian Witch-Harpy

  • These female opponents are clones of an extinct Scythian race. They are trained in close combat and casting combat spells. As flying enemies they are often hard to spot at first but they get noticed as they slash away with their claws. They also sometimes airlift Kamikazies into battle.

Image:Harpy.gif

[edit] Sirian Were-bull

  • The Sirian Were-bull is genetically engineered by mixing genes from the Syrian race with those from a form of cattle. Its charging attacks are deadly but can be easily avoided. The Were-bull is especially dangerous in herds. It behaves as a typical bull.

Image:Werebul.gif

[edit] Ugh-Zan III

The final boss of The First Encounter. Ugh-Zan III is 90 meters (330 feet) tall - sufficiently large to crush Sam easily underfoot - and carries four weapons: a lava bomb launcher, lasergun, zappergun and rocket launcher. In addition to this arsenal, he can launch homing fireballs (similar to those of the Aludran Reptiloid Highlanders) from his mouth, and he can regenerate himself, making him practically invincible.

Image:ugh-zan.gif

[edit] Zorg warriors from Belmeez IV *

  • They are a warrior race and come from an unknown part of the universe. As time went by, they stopped conquering planets and decided to take a long overdue vacation. But being exposed to the sun for long hours caused their skins to burn off leaving their muscles exposed. The ones with bits of skin left were promoted to commanders and were given better weapons. They work as a lightweight infantry.

Image:Zorg_mercenary.gif Image:Zorg_commander.gif

[edit] Zumb'ul from planet Ras-Ad-Nyk *

  • This primitive race was trained in firearm combat utilizing the potential in the "East Clintwood" institute and by telling the Zumb'uls that they'd be taking pictures of bridges if they didn't graduate. Their missiles are hard to dodge even in medium-long range, but they can be easily killed with a sniper rifle.

Image:Zumb'ul.gif

[edit] See also

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