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Savage: The Battle for Newerth

From Wikipedia, the free encyclopedia

Savage: The Battle for Newerth
Developer(s) S2 Games
Publisher(s) iGames (Virtual Programming for Mac version) (TriSynergy for Distribution)
Designer(s) S2 Games
Engine Silverback engine
Release date(s) Summer 2003
Genre(s) Real-time strategy, First-person shooter
Mode(s) multiplayer
Rating(s) ESRB: Teen
Platform(s) Linux, Mac OS X, Windows
System requirements 128 MB RAM, 600 MB Hard Drive, network connection, 3 button mouse
Input keyboard, mouse

Savage: The Battle for Newerth is a fantasy/sci-fi computer game that combines aspects of Real-time strategy and First-person shooter into one game. The producers of the game define it as a 'Real Time Strategy Shooter', or 'RTSS'. It takes place in the far future where man has (after an apocalypse) rebuilt society, but is now threatened by intelligent beasts. On September 1st 2006, S2Games made the game free to download on their website.


Contents

[edit] Gameplay

The goal of Savage is to destroy your opponents Stronghold/Lair, as this is the main point at which the Soldiers spawn(they can also spawn from garrisons/sublairs(which can be built) and spawnflags(which can't)).

Savage is played completely online with other human players. The game has 2 teams (usually Humans vs. Beasts, but other configurations, like Human vs. Human, are possible). Each team has one commander, who plays the game like a Real-Time Strategy game. They research weapons, place buildings to be built, and—of course—command everyone. Whom ever clicks on the command button first gets to be the commander, which can, of course, lead to some problems with bad commanders and the like. To counter this, the team can call impeach votes, and the new players can go and learn to command on empty servers. The other 1 to 31 players on the team are the soldiers, and they play it like a First-Person Shooter. Most of their job involves killing the enemies, but they can also help build buildings and gather resources. Some Soldiers can be promoted to the rank of Officer by their commander. Officers can help the coordinate the other soldiers, and can work with the commander to coordinate attacks that the commander could not do on their own. There are also up to ten workers on either team, but they are directly controlled by the commander, and are used mostly for construction and resource gathering.

The soldiers fight using a melee weapon, which is unique to their unit, and a selectable ranged weapon, which have no unit restrictions. They also have 3 slots to hold items such as Medkits, Bombs, and other such things.

Each race has unique strengths and weaknesses. The Beasts are proficient at melee attacks, as emphasized by their ability to leap towards their enemies and by the fact that their first weapon line is completely melee based. Humans, on the other hand, focus on ranged attacks more, which is demonstrated through their lack of special melee weapons, and with their ability to block anything infront of them.

[edit] Savage Enhancement Project

The Savage Enhancement Project is a community expansion package that improves netcode, improves the GUI, and adds other features such as 3 or 4 team gameplay, duel maps, capture the flag and about twice as many configurable options. It also prevents many exploits and cheats. A new version of SEP called SEP3T has just recently been released which adds a whole slew of game improving changes, including lag compensation, weather effects, and much, much more.

[edit] Weapons

Humans and beasts both focus on weapons and upgrades that can be made through building certain buildings, i.e with a chemical factorium, you can research a flamethrower-like gun called an incinerator, but not flux guns. Keep in mind that humans and beasts both have fairly different weapons, and different strengths and weakensses that each player should get accustomed to. Humans start off with the Hunting Bow while beasts just start out with their melee weapons.

[edit] Human Weapons

Weapons Researched at the Arsenal

Crossbow- Crossbows are highly crafted mechanical bows that use multiple strings and pulley systems to increase power, accuracy, and reload speed.

Marksman Bow- Marksman bows are the ultimate achievement in archery weapons. They are both powerful and accurate bows that utilize a looking glass to magnify targets at a great distance. A preferred weapon of snipers, the bow is quiet and deadly accurate, but like most long range weapons, using it while moving decreases the accuracy heavily.


Weapons Researched at the Electric Factorium

Discharger- Dischargers are the level one weapon researched at the Electric Factorium. To use the Discharger, it must be charged, and the more you charge it, the more damage it does. With two fully charged shots, you can kill a scavenger, making it very useful in the beginning of the game.

Flux Gun- Flux guns are the level two weapon researched at the Electric Factorium. While not being very powerful, it has two redeeming qualities. If an enemy is shot with it, they are slowed down, and if the enemy is a beast, they cannot leap effectively. Its second quality is its enormous ammunition supply. If you combine it with an ammunition pack, you can have enough ammunition until you die.

Pulse Cannon- Being the final gun researched at the Electric Factorium, it only makes sense that it is the most powerful. Because of its relatively slow speed, it is useless at long range, however, it is amazingly effective on close range enemies and siege units, especially the Ballista and Summoner. Unfortunately, it has a major drawback. If a beast uses Storm Shield, Pulse Cannon will have absolutely no effect on them, so don't waste your ammo shooting them with it, switch to your melee weapon instead.


Weapons Researched at the Magnetic Factorium

Scattergun- The scattergun is one of the most powerful level one weapons. It is basically Savage's form of a shotgun;useless at long range, deadly at short range. Even though it is very strong, it only holds a small amount of ammunition, so if you have the choice in the beginning of the game, go with the discharger, as it will kill your enemies much quicker.

Repeater- The repeater is Savage's form of a machine gun. It works well at close range, and can hit things at medium range, as it has less spread than the Scattergun. This, I have noted, is an extremely popular weapon throughout the entire game.

Coil Rifle- Coil rifles accelerate a single metal dart to incredible speeds (much like the beast tempest weapon). The Coil Rifle has a zoom function which can be utilized for efficient and quick sniping while on the move. It isn’t like the human sniping weapon due to the fact that it inflicts less damage than the Marksman Bow. This is the highest weapon for the magnetic weapon range.


Weapons researched at the Chemical Factorium

Incinerator- Incinerators pump pressurized combustible liquids through a flaming port. This creates a massive burst of flame that jets out of the weapon, which is very useful at close range against structures and enemy units.

Mortar- Mortars fire explosive glass bombs with blasts of compressed air. The bombs have a short fuse, detonate upon contact with living creatures or structures, and have an explosive radius. When used with leading a target carefully, the weapon proves highly effective.

Launcher- Launchers fire highly explosive glass bombs using a fuel propellant to fly the explosive towards its target. The increased accuracy and explosive radius makes it effective against structures, and enemy units of all kinds. This is the highest weapon for the chemical weapon range.

[edit] Human Items

Items researched at the Research Center

Medical Pack- Medical Pack is a trauma kit for treating various injuries in the field. This is the single most important item for the Human side.

Ammo Pack- Ammo Pack stores extra ammunition for the unit's carried weapon.


Electrical Items

Disruptor- Emits a powerful electric pulse that disables weapons and structures. This will also destroy Land Mines and Fire Wards.

Relocator- Using high frequency electrical interference, this opens a rift teleporting you instantly to the location of the relocator disc that you placed.


Magnetic Items

Sensor- This is a remote device that senses and reports enemy presence within its area.

Immobilizer- Shortly after being tossed, the Immobilizer creates a powerful magnetic field freezing nearby units in place.


Chemical Items

Mine- An explosive device triggered by the presence of an enemy. Good for defending key targets.

Demo Pack- Demo Pack is a demolition bomb created from mixing two liquids in a violent chemical reaction. Very effective against structures.

[edit] Features

  • 32-bit color
  • Smooth Time-of-Day(as well as dynamic sun lighting & shadows)
  • 128-player online play with average pings of under 200ms
  • 12 selectable weapons and 8 selectable items that are unique for each team. (Which are researched by the commander)
  • Each team allows the player to choose from a selection of 3 standard units (who can equip weapons & items), 2 siege units, and a healer unit (Which are, again, researched by the commander.)
  • A fully functional in game melee combat system

[edit] See also

Savage 2: A Tortured Soul
S2 Games

[edit] External links

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