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List of Techniques in Kinnikuman

From Wikipedia, the free encyclopedia

The following is a list of the techniques in Yudetamago's manga series Kinnikuman.

Contents

[edit] Striking Techniques

Leg Lariat (レッグラリアート)
Used by Ramenman. A jump spinning kick where the shin of the leg hits the opponent's neck.
Red Rain of Berlin (ベルリンの赤い雨 Berurin no Akai Ame)
Brocken Jr.'s trademark attack. A hand chop that actually cuts the opponent's flesh
Black Fog of Hamburg (ハンブルグの黒い霧 Hanburugu no Kuroi Kiri)
Used by Brocken Jr.. Standing behind an opponent, Brocken does a handstand on their head. He then flips forward and kicks them in the face. He used this technique on Super Phoenix.
Rubik's Cube Twist (ルービックキューブ張り手 Ruubikku Kyuubu Harite)
Wolfman's trademark attack. He hand slaps his opponent in the face so much that their head swells up like a Rubik's Cube.
Choujin 102 Attacks (超人一〇二芸, Choujin Ichimaruni Gei)
Used by Ramenman. This collection of martial arts techniques originates from Ramenman's spinoff series Tatakae!! Ramenman, but became so popular that Yudetamago began using it in Kinnikuman as well. In Kinnikuman Nisei it is established that these techniques are now Ramenman's main finishing moves.
Screw Driver (スクリュードライバー)
Used by Warsman. Warsman does a spinning horizontal leap towards his opponent, slicing them up with his exposed Bear Claws.
Hurricane Mixer (ハリケーンミキサー)
Buffaloman's trademark attack. Buffaloman charges at his opponent and knocks them up into the air with his Long Horns. The victim spins as he falls back to the ground.
Quarrel Bomber (喧嘩(クォーラル) ボンバー)
Neptuneman's trademark attack. A running clothesline fusing together Neptuneman's massive arms and his Magnet Power. While posing as The Samurai during the Royal Rumble for the Kinniku Throne he called it the Iai Kiri Bomber.

[edit] Throwing Techniques

Gassho Hineri (合掌ひねり)
Used by Wolfman. Wolfman grabs his opponent by the head with both hands and throws them out of the ring. He first used it on Cubeman during the 21st Choujin Olympics.
Choujin Cross Slam (超人十字架落とし Choujin Juujika Otoshi)
Used by Buffaloman. Facing his opponent, Buffaloman grabs him by the wrists and holds his arms up. He then brings the victim chest to chest with, jumps up into the air, and drives him head first into the canvas. This move was used multiple times against Mammothman during the Royal Rumble for the Kinniku Throne.
Double Leg Suplex (ダブル・レッグ・スープレックス)
Used by Neptuneman. Neptuneman knocks his opponent into the ropes (usually with the Quarrel Bomber), and as the victim flies back at him (back facing him), he grabs him around the torso, forcing his back into the spikes on his vest. He then grabs the victim by the underside of the calfs, flips back, and slams him back first into the canvas. He first used this on Warsman during the Dream Tag Tournament.
Back Flip (バックフリップ)
Used by Kamehame. Kamehame used this move to defeat Kinnikuman at their first meeting. It is the final part in his "Triple Beefcake" combo.

[edit] Slamming Techniques

Kinniku Buster (キン肉バスター)
Kinnikuman's trademark technique. Suguru places his opponent's neck on his shoulder and grabs him by the feet. He then launches up into the air and slams back down to the ground on his butt. The move's typical affect is a broken back, shattered hips, and a torn groin. Suguru first used this move against Warsman and went on to use it to gain victories against SteCase King, Atlantis, Buffaloman, and Mr. VTR. Both Buffaloman and Ashuraman found weaknesses in it and developed their own versions.
Kinniku Driver (キン肉ドライバー)
Used by Kinnikuman. While in midair, Suguru grabs his opponents ankles and rest his feet on the underside of his arms. He then proceds to ride the victim neck and shoulders first down to the canvas. He used it to destroy Akuma Shogun and later Hawkman as well.
Muscle Spark (マッスルスパーク)
Kinnikuman's ultimate technique, he lies face up on the mat and bounces his opponent high into the air, then he jumps up over and above their back(while the opponent is still in the air), wraps one leg around his opponents neck and his other leg around one of his opponent's susspended legs, pulls hard on both parts, then with his hands-grabs both of the opponents wrists, and locks both of the opponents legs with his own. Then with both backs facing eachother and parallel with the opponents head usually bent foward over thier chest, he drives them front(full front) first onto the mat.
Muscle Inferno (マッスル・インフェルノ)
Kinnikuman Zebra's trademark technique. With his opponent falling facedown towards the canvas, Zebra jumps up vertically and does a spinning dropkick to his opponent's chest. He then quickly flips up and over his opponent and kicks them in the back of the neck area, driving them into the wall.
Muscle Revenger (マッスル・リベンジャー)
Kinnikuman Super Phoenix's trademark technique. With his opponent falling upside down towards the canvas, Phoenix jumps up and headbutts them sending them flying up and then down again. He does this multiple times and then finally jumps up after his opponent. He then gets behind his upside down opponent, grabs their wrists, hooks their ankles with his legs, and drives them shoulder-area first into (usually) the corner post. A phony version of this is used by Mariposa, in which he jumps into the air, dives down, and headbutts his opponent multiple times, slowly imbedding them into the ring.
Calf Branding (カーフ・ブランディング)
Used by Terryman. Terry runs up behind his opponent, strikes their neck with his knee, and drives them into the canvas. He used this technique to defeat Skull Boze and later to shatter King the 100 T
Robin Special (ロビンスペシャル)
Used by Robin Mask.
Kowloon Wall Drop (九龍城落地 (ガウロンセンドロップ), Gauron Sen Doroppu)
Used by Ramenman. Ramenman sends his opponent into the air and then jumps up after him. He grabs the victim by the leg and places him on his shoulders. He then flips upside down and drives his opponent head first into the canvas. He used this technique to defeat Bikeman.
Ashura Buster (阿修羅バスター)
Used by Ashuraman. Ashuraman puts his opponent in the Kinniku Buster hold. He then uses his second pair of arms to also hold onto the vitims arms, decreasing the chance of escape.
Hell's Guillotine (地獄の断頭台 Jigoku no Dantoudai)
Akuma Shogun's trademark technique.
Mountain Drop (マウンテン・ドロップ)
The Mountain's trademark technique. It's nothing more than a common Body Splash. What makes it so special is that Mountain weighs about 1,000 kg

[edit] Clutch Holds

Choujin Hanging (超人絞殺刑 Choujin Kousatsu Kei)
Used by Kinnikuman. One of the 48 Killer Moves. Suguru grabs his opponent by the wrist and leaps over their head and over the rope, where he pulls on their arms. He used this move against Mr. VTR.
Side Guard (脇固め Waki Katame)
Used by Kinnikuman. One of the 52 Clutch Holds.
Kangaroo Clutch (カンガルー・クラッチ)
Used by Kinnikuman. One of the 52 Clutch Holds.
Hell's Manji Hold (地獄卍固め Jigoku Manji Katame)
Used by Kinnikuman. One of the 52 Clutch Holds.
Spinning Toe Hold (スピニング・トーホールド)
Terryman's trademark technique. Made popular by Terry Funk, whom Terry is modeled after.
Texas Clover Hold (テキサスクローバーホールド)
Used by Terryman. Another nod to Terry Funk.
Tower Bridge (タワーブリッジ)
Robin Mask's trademark technique. A stronger version of the Argentine Back Breaker. Notable victims include Kinnikuman, Atlantis, Junkman, Parthenon, and Mammothman.
Camel Clutch (キャメル・クラッチ)
Ramenman's trademark technique. He used it to rip Brokenman and (much later) Motorman in half.
Palo Special (パロ・スペシャル)
Warsman's trademark technique. Warsman jumps onto an opponent's back, wraps his legs around their calfs, grabs their wrists, holds up their arms, and then pulls them inward.
Quarrel Special (喧嘩(クォーラル) スペシャル)
Used by Neptuneman. A variation of the Octopus Hold, it was his trademark technique when he was still just Quarrelman. He used it on Kendaman, Warsman, and Sunshine.
Bow Back Breaker (ボー・バックブリーカー)
Used by Kamehame. One of the 52 Clutch Holds and part of his "Triple Beefcake" combo.
Gory Special Hold (ゴリー・エスペシャル・ホールド)
Used by Kamehame. One of the 52 Clutch Holds and part of his "Triple Beefcake" combo.

[edit] Double Team Techniques

Cross Bomber (クロス・ボンバー)
The trademark technique of the Hell Missionaries (Neptuneman and Big the Budou). The two of them simultaneously clothesline the same opponent (Neptuneman from the front, Budou from the back). Kinnikuman and Robin Mask (as Blue Impulse) also used this move but called it the "Japanese/English Bomber".
Hell's Combination (地獄のコンビネーション, Jigoku no Konbinēshon)
A collection of tag maneuvers used by Ashuraman and Sunshine.
Hellish Screw (地獄のネジ回し, Jigoku no Neji Mawashi)
The trademark technique of Screw Kid and Kendaman. Screw Kid extends his spikes as he jumps and comes down on his enemy, and Kendaman jumps on top of his head and uses his massive weight to increse the force of the spikes' penetration.
Rising Technique Triangle Dreamer (昇技・トライアングルドリーマー, Shouzi Toraianguru Dorīmā)
Satan Cross' trademark technique which he performs with his demon parasite.
Muscle Docking (マッスル・ドッキング)
The trademark technique of the Muscle Brothers (Kinnikuman and Kinnikuman Great). Kinnikuman does a Kinniku Buster on one opponent while Great (Kamehame and later Terryman) does a Kinniku Driver on the other opponent. The "docking" part comes from the fact that Kinnikuman is actually sitting on Great's shoulders during the technique.
4D Cross (四次元交差, Yojigen Kousa)
The trademark move of the 4D Killer Combo (Black Hole and Pentagon).
Rainbow Bridge Suplex (レインボーブリッジスープレックス)
Used by the Ganryu Island Combo (Kinnikuman and The Samurai).
Long Horn Train (ロングホーン・トレイン)
The trademark technique of the 20 Million Powers (Mongolman and Buffaloman). Mongolman and Buffalomna stand back to back. Mongolman then hooks Buffalomans arms and carries him on his back. He then bends forward and charges towards the opponents. Buffaloman's Long Horn then grows, impaling the opponents.

[edit] Other

Kinniku Flash (キン肉フラッシュ)
Used by Kinnikuman during the Monster Hunting Days. Suguru crosses his forearms and fires a beam at his foe.
Kinniku Beam (キン肉ビーム)
Used by Kinnikuman during the Monster Hunting Days. Suguru jumps up and crosses his shins, firing a beam at his foe.
Fuu Rin Ka Zan (風林火山)
Used by Kinnikuman. No. 3 of the 48 Killer Moves. Suguru first puts his opponent in a double underhook position, spins him around, throwing him from arm to arm, and slams him into the canvas (風 Fuu, "Blow Like the Wind"). He then grabs his opponent under his arm and jumps into the air, flipping himself and the victim around until he has him in a piledriver hold. (林 Rin, "Silent Like the Forest"). With his opponent in a piledriver hold, Suguru drives him into the canvas (火 Ka, "Conquer Like the Fire"). Finally, he throws his opponent into the air, jumps up after him, cathes him in a Reverse Romero Special, and falls back to the canvas (山 Zan, "Immovable Like the Mountain"). He used this technique to defeat Jesse Maivia.
Apache War Cry (アパッチの雄叫び Apatchi no Otakebi)
Geronimo's trademark technique. Geronimo cries his battle cry (U-Ra-Ra!!) so loudly that it creates shockwaves. He used this technique to defeat sand brick behemoth Sunshine, whose weakness was loud noises. In the second anime it was called the Yasei no Otakebi (Wild War Cry).
Hell's Tornado (竜巻地獄 Tatsumaki Jigoku)
Ashuraman's trademark technique. Ashuraman throws a punch with three of his arms simultaneously, creating a small tornado.
Sand Hell (砂地獄, Suna Jigoku)
A technique used by Sunshine.
Cursed Roller (呪いのローラー, Noroi no Rōrā)
Sunshine's trademark technique.
Hell's Nine Point Seal (地獄の九所封じ Jigoku no Kyuu Shofuuji)
Used by Akuma Shogun. It is a combo of nine devastating techniques in a row, ending with the Hell's Guillotine.
Devil Tomboy (デビル・トムボーイ)
Springman's signature move. He rolls down giant stairs like a Slinky, then traps his opponent inside his coils and squeezes until he tears them apart. He used this technique in his match against Wolfman.
Devil's Symphony (悪魔のシンフォニー, Akuma no Shinfonii)
SteCase King's trademark technique. He jumps onto an opponents shoulders and places his headphone feet over their ears. He then plays really loud music, causing the opponent massive ear damage and knocking them unconscious.
Rainbow Shower (レインボーシャワー)
Prisman's trademark technique. While standing (or floating) in front of the sun, Prisman can fire a ray that is hot enough to burn the flesh off a Choujin. He used it to kill Kinnikuman Zebra after Zebra lost to Kinnikuman.
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