Frontlines: Fuel of War
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Frontlines: Fuel of War | |
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Developer(s) | Kaos Studios |
Publisher(s) | THQ |
Engine | Unreal Engine 3.0 |
Release date(s) | 2007 |
Genre(s) | First-person shooter |
Mode(s) | Single player, multiplayer |
Platform(s) | Xbox 360, PlayStation 3, Windows |
Frontlines: Fuel of War is a new first-person shooter under development, which is set to be released in 2007 for the PlayStation 3, Xbox 360, and Microsoft Windows. It is being produced by Kaos Studios, who were previously known as Trauma Studios whom produced Desert Combat a Battlefield 1942 modification before Digital Illusions CE purchased the studio for Battlefield 2 Research & Development.
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[edit] Product Overview
Set in a fictional near future based upon the headlines of today, FFOW brings players into the world’s next great war. As society succumbs to a worldwide energy crisis, a new global depression takes hold. Amidst this gritty backdrop, two superpower alliances emerge. Join the battle on the frontlines as the Western Coalition (U.S./E.U.) or the Red Star Alliance (Russia/China).
[edit] Features:
[edit] Tomorrow’s weapons, today:
Over 60 next generation vehicles and weapons inspired by military designs for the near future. This includes remote controlled drones, gun cams, and next-generation counter-measures systems, all player-controllable.
[edit] Advanced information sharing:
Use high-tech combat systems to collect and relay recon, targeting, and threat information between team mates.
[edit] Customization:
Players may grow their soldier to fit their play style by choosing a weapons loadout, as well as a technical specification (role). Each role will also upgrade to provide advanced equipment and abilities. It is a mix of RPG-like depth and FPS accessibility.
[edit] Frontline combat system:
Both in single and multiplayer, players join the forces on the front line. This front requires successful achievement of non-linear, contextual objectives in order to move forward. The system rewards advancement and keeps players right in the midst of the action.
[edit] Choose your path to victory:
Take advantage of a sandbox of destructible elements to create a unique path and strategy through each mission. Instead of failing and re-playing the same sequence of events, players can ‘chip-away’ with varied approaches.