Fade to Black (video game)
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Fade to Black | |
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Developer(s) | Delphine Software International |
Publisher(s) | Electronic Arts |
Designer(s) | Paul Cuisset |
Release date(s) | 1995 (PC) 1996 (PlayStation) |
Genre(s) | Third-person shooter/Puzzle |
Mode(s) | Single player |
Rating(s) | ESRB: Teen (13+) |
Platform(s) | PC (DOS), PlayStation |
Media | 1 CD-ROM |
Input | Mouse, Keyboard, Gamepad |
Fade to Black is a video game, released in 1995 by Delphine Software International. It is the sequel to their earlier game Flashback: The Quest for Identity. Delphine Software International has since gone bankrupt and no longer exists.
Contents |
[edit] Story
You take control of Conrad B. Hart, the hero from Flashback, who had been laid in cryo sleep in a spaceship and roams the space that someone will find him. Of course, he is found by his old enemies, the Morphs, who imprison him in the Lunar prison of New Alcatraz.
There he met with John Connor, the leader of the resistance, and helped each other to escape. Connor led him to the resistance base Mandragore. Their missions and adventures would lead them to Pluto where they met the native species of Ancients, who were once destroyed by the Morphs.
Gaining the trust and assistance of the mysterious Ancients, Conrad must escape and fight off the Morph invasion, not knowing who he can trust...
[edit] Levels
- The Prison
- Morph Base
- Mars Mining Facility
- Venus Space Station
- The Pyramid
- Landing Pad
- Underground
- Morph Mothership
- Earth Base: Command Room
- Earth Base: Dormitory
- Reactor Room
- The Master Brain
- The Escape
[edit] Gameplay
The game has very different gameplay than its predecessor Flashback because, unlike Flashback, the game is in full gouraud shaded 3D for PC and fully textured 3D for the PlayStation. It features over the shoulder action, with almost no platform sequences. The style of the game is action/adventure and it is considered the predecessor (by almost a year) of Tomb Raider.
Unlike its predecessor (Flashback), Fade to Black failed to impress the gaming public because of its different gameplay, original execution and somewhat clumsy interface, although the PlayStation version did sell enough copies to go Platinum (500,000 copies in the first 12 months of sale).
The game was released for the PC and PlayStation.