Castlevania: Dracula X
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Castlevania: Dracula X | |
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Developer(s) | Konami/KCEO |
Publisher(s) | Konami |
Release date(s) | July 21, 1995 September, 1995 February 22, 1996 |
Genre(s) | Platform game |
Mode(s) | Single player |
Rating(s) | ESRB: K-A (Kids to Adults) |
Platform(s) | SFC/SNES |
Media | 16-megabit cartridge |
Castlevania: Dracula X is the Super NES game based on Akumajou Dracula X: Chi no Rondo, which was previously released on the PC Engine (a version never released outside of Japan). It shares the gameplay and storyline of Chi no Rondo, but the levels had been completely redesigned and many other elements were completely taken out of the game.
In Japan, it is known as Akumajō Dracula XX (悪魔城ドラキュラXX, lit. "Demon Castle Dracula XX") and in Europe it is known as Castlevania: Vampire's Kiss.
[edit] Storyline
Dracula X is set in the year 1792 against the backdrop of a century-long conflict between the Belmont clan and Count Dracula, who has awoken prematurely from his slumber.
Repeating the kidnapping modus operandi, Dracula abducts the love interest of Richter Belmont, Annette Renard, who sets out to rescue her.
[edit] Criticism
Dracula X is often criticised for its structure and design. Where the PC Engine original (Rondo of Blood) featured multiple paths in a non-linear fashion, the Super NES version abandons the concept and adopts a traditional linear Castlevania style. Its level design is also often criticised for being incoherent (no real continuity between the different locations in a stage) and for discouraging players from even attempting to reach the best possible ending. Enemy placement has also often been considered more irritating than challenging, such as flying enemies that tend to appear on the other side of pits Richter has jumped over, hitting him so that he falls back to his doom. Some players do, however, enjoy the challenge of what is generally considered one of the last difficult Castlevania games.