Conquest of the New World
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Conquest of the New World | |
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Developer(s) | Quicksilver Software |
Publisher(s) | Interplay |
Designer(s) | Vince DeNardo, William Fisher, Byon Garrabrant, Greg Marsters |
Release date(s) | March 31, 1996 |
Genre(s) | Turn-based strategy game |
Mode(s) | Single player, multiplayer |
Rating(s) | ESRB: K-A |
Platform(s) | DOS, Mac OS |
Media | CD-ROM |
System requirements | DOS:
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Conquest of the New World is a computer game produced by Interplay in the mid-1990s. The game is a strategy game, involving single player playing, or multi-player playing either on LAN, modem, or even PBEM (play-by-email). The game is set in the year 1493, and deals with the discovery and conquest of the Americas.
At the time this was considered a very innovative game. Considered a leap forward in gaming when it was published in 1996; Interplay had managed to combine top-notch graphics, sound, and gameplay with a detailed historical framework to create a title that was both addictive and entertaining.
Featuring incredible landscape graphics. Players move their various pieces (including explorers, colonists, and soldiers) through a blacked-out world, uncovering beautiful mountains, plains, and rivers. The first player to discover any landmark gets to name it. After mapping out some of the local terrain, the next step is to build a colony and make it self-sufficient. To this end, players can build sawmills, metal mines, housing, and farms to generate the resources and space necessary to expand, and eventually, to build more colonies. Then comes the hard part: convincing the natives and other countries of the world that you are a force to be reckoned with.[1]
[edit] Plot
You control one of 6 different nations (five European and the High Natives) in their attempt to colonize and conquer a "new" continent.
The game is turn-based, and combat is a mini-game taking place on a 3x5 square battlefield where victory can be achieved by killing all enemy troops or capturing the enemy's flag. The gameworld is represented in an isometric point of view with three-dimensional terrain features.[2]
Colonies consist of a Colony Centre, exerting an area of control within which all buildings must be placed. Most buildings, including the Colony Centre can be upgraded, adding to their production capabilities. Resources are used for building and upgrading, or can be traded with the natives, other nations, or your mother country.
Victory conditions are customizable, so the game can be played as a pure conquest game with the last nation standing, being the winner, or as a more peaceful race for victory points to a pre-determined score.
[edit] References
- ^ GameSpot (1996). Conqeust of the New World. Trent C. Ward. Retrieved on 2006-09-27.
- ^ Michele DuBois (1996). Conquest of the New World. Michele DuBois, graduate student at GSLIS, UT Austin. Retrieved on 2006-09-27.