Talk:CircleMUD
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[edit] Active MUDs section
There are hundreds of active MUDs based off of CircleMUD. I don't think advertising a few MUD sites is a good idea. It's hardly representative of CircleMUD in general, and it's pretty much just advertisement. I'm going to remove the active MUD section, and add a link to mudconnector.com in the external links. This is a widely known site within the mudding community that provides a listing of active MUDs based off of CircleMUD and other MUD codebases. --JRavn 15:46, 21 July 2006 (UTC)
--- Firstly, I have changed your link so that it actually points to the list of CircleMUDs at Mudconnector, otherwise the link is a bit pointless as the article is not about the other codebases, it is about CircleMUD.
In general, not providing any examples seems a bit strange, it seems especially crazy to not include ones that have a seperate page on Wikipedia namely:
Linking to ones that are not in Wikipedia may be considered "advertisement" so I have removed those as a compromise.
--Zeth
- The problem with including examples is that there are so many CircleMUDs out there, how can we pick just a few as examples? What is the criteria for picking those few? If we listed all CircleMUDs, the list of external links would be huge. That's why I decided to just include an external link to a website which maintains such a list. I noticed that the MUD article has external links to all the major mud list sites, so it would probably be better to just include an internal link to that list. -- JRavn 22:09, 23 July 2006 (UTC)
- "What is the criteria for picking those few?" I'm sure we could work it out. A few ideas: Is the theme interesting? Has something interesting been done with the code base? Is it different somehow than the others, is it pushing the boundaries of MUD?
- Essentially we start with the ones we have got and then when somebody writes others then we see if we need them all. --Zeth 22:00, 26 July 2006 (UTC)
- "What is the criteria for picking those few?" I'm sure we could work it out. A few ideas: Is the theme interesting? Has something interesting been done with the code base? Is it different somehow than the others, is it pushing the boundaries of MUD?