Barrack (computer game)
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Barrack | |
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Developer(s) | Greg Lovette |
Publisher(s) | Ambrosia Software |
Designer(s) | Greg Lovette |
Latest version | 1.0.4 |
Release date(s) | March 8, 1996 |
Genre(s) | Puzzle |
Mode(s) | Single player |
Platform(s) | Mac OS |
System requirements | 4mb RAM, PowerPC or 68K, 13" or larger monitor. Not Mac OS X compatible. |
Input | Mouse, keyboard |
Barrack is a Macintosh computer game written by Ambrosia Software. It was published on March 8, 1996 and sold for US$15.00, with a free demo for downloading.
Contents |
[edit] Objective
The objective of Barrack is to use a laser, guided by the mouse and shot with a click, which builds permanent barriers on the playing field to isolate balls that bounce around continuously. As the game progresses, more balls are added as well as different variations, such as an eyeball which follows the laser around (making it hard to isolate), nuke balls which destroy other balls, orange balls which absorb momentum, glass balls which break, and other combinations. In addition to isolating the balls, the objective is to make each isolation cell smaller by using the laser to fill the area between the new barrier and the existing. When 80% of the playing field has been lasered off and filled, the next level is reached. Bonus points are scored for overfilling, as in reaching over 80% filled.
[edit] Replayability
Barrack has been cited, along with other classics such as the Marathon Trilogy, as a primary reason players have kept their old computers. The diehards hope it will still happen, but requests to port the game to a current OS have received inconclusive response. The unique facets of gameplay remain unmatched by similar games released pre and post Barrack.
[edit] Footnotes
Fans noted Barrack at MacWorld '99 by Douglas Adams during a post-keynote as a favorite he still played for "pseudo-inane spatial contemplation." [citation needed]