3Delight
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Developer: | Digits 'n Art Software |
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Latest release: | 6.0.4 / November, 2006 |
OS: | Windows, Mac OS X, Linux |
Use: | 3D computer graphics |
Licence: | Proprietary |
Website: | http://www.3delight.com/ |
3Delight is a proprietary photorealistic RenderMan-compliant renderer.
It is developed by Montreal-based Digits 'n Art Software or DNASoft for short, a subsidiary of Taarna Studios.
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[edit] Features
3Delight primarily uses the REYES algorithm but is also fully capable of doing ray tracing and global illumination. The renderer is fully multi-threaded and also supports distributed rendering. This allows for accelerated rendering on multi-CPU hosts or environments where a large number of computers are joined into a grid.
It implements all required capabilities for a RenderMan-compliant renderer and also the following optional ones:
- Area light sources
- Bump mapping
- Depth of field
- Displacement mapping
- Environment mapping
- Global illumination
- Level of detail
- Motion blur
- Programmable shading
- Special camera projections (through the raytrace hider)
- Ray tracing
- Shadow depth mapping
- Solid modeling
- Texture mapping
- Volume shading
3Delight also supports the following capabilities, which are not part of any capabilities list:
- Photon mapping
- Point clouds
- Hierarchical subdivision surfaces
- NURB curves
- Brick maps (3 dimensional, mip-mapped textures)
[edit] Modules
3Delight is based on modules. The primary module is the REYES module which implements a REYES scanline-like renderer.
The second most important module is probably the ray-tracing one, called 'Sabretooth' which also supports global illumination calculations through certain shadeops.
3Delight supports explicit ray tracing of camera rays by selecting a different hider, essentially turning the renderer from a hybrid REYES/ray tracing one into a full ray-tracer.
Other noteworthy features include:
- Extended display functionality to allow rendering an unlimited number of exclusive passes
Exclusive meaning that coverage information from other passes can be ignored and then will not mask a pass. - First order ray differentials on any ray fired from within a shader
[edit] History
Work on 3Delight started in 1999. The renderer became first publicly available in 2000 .
3Delight was meant to be a commercial product from the beginning. However, DNASoft decided to make it available free of charge from August 2000 to March 2005 in order to build a user base.
During this time, customers using a large number of licenses on their sites or requiring excessive support were asked to kindly work out an agreement with DNASoft that specified some form of fiscal compensation for this.
In March 2005, the license was changed. The first license is still free. From the second license onwards, the renderer is 1,000 USD per node; with a node supporting a maximum of two CPUs.
[edit] Version Release History
- 3Delight 6.0.1 "Argento": November, 2006
- 3Delight 5.0.0 "Moroder": February, 2006
- 3Delight 4.5.0 "Lucio Fulci": August, 2005
- 3Delight 4.0.0 "Indiana": March, 2005
- 3Delight 3.0.0
- 3Delight 2.1.0: June 2004
- 3Delight 2.0.0: January 2004
- 3Delight 1.0.6beta
- 3Delight 1.0.0beta: January 2003
- 3Delight 0.9.6: August 2002
- 3Delight 0.9.4: June 2002
- 3Delight 0.9.2: Decemeber 2001
- 3Delight 0.9.0: August 2001
- 3Delight 0.8.0: March 2001
- 3Delight 0.6.0: September 2000
- 3Delight 0.5.1: August 2000
[edit] Supported Platforms
- Apple Computer's Mac OS X on x86 and PowerPC architectures
- GNU/Linux on x86 and x86-64 architectures
- Microsoft Windows on x86 and x86-64 architectures
[edit] Operating environments
The renderer comes in both 32-bit and 64-bit flavors. The latter allowing the processing of very large scene datasets.
[edit] Discontinued platforms
Platforms supported in the past included:
- Digital Equipment Corporation's Digital UNIX on DEC Alpha architectures
- Silicon Graphics' IRIX on MIPS archirectures
- Sun Microsystems's Solaris on Sparc architectures
[edit] Movie credits
3Delight was/is used for visual effects work on many Hollywood blockbuster movies, e.g.:
- Blood Diamond
- Charlotte's Web
- The Chronicles of Narnia: The Lion, the Witch and the Wardrobe
- The Chronicles of Riddick
- Cube Zero
- Fantastic Four
- Final Destination 3
- Harry Potter and the Order of the Phoenix
- Mimzy
- Superman Returns
- The Woods
- X-Men 3
It was also used to render the following full CG features:
- Adventures in Animation (Imax 3D featurette)
- Free Jimmy