Simulation

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For the use of the word in football, see diving (football)
Wooden  mechanical horse simulator during WWI.
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Wooden mechanical horse simulator during WWI.

A simulation is  an imitation of some real thing, state of affairs, or  process. The act of simulating something generally entails representing certain key characteristics or  behaviors of a selected physical or  abstract system.

Historically, the word had negative connotations:

…for Distinction Sake, a Deceiving by Words, is  commonly called a Lye, and  a Deceiving by Actions, Gestures, or  Behavior, is  called Simulation… Robert South (1643-1716)[1]

However, the connection between simulation and  dissembling later faded out and  is now only of linguistic interest.

Simulation is  used in many contexts, including the modeling of natural systems or  human systems in order to gain insight into their functioning. Other contexts include simulation of technology for performance optimization, safety engineering, testing, training and  education. Simulation can be used to show the eventual real effects of alternative conditions and  courses of action.

Key issues in simulation include acquisition of valid source information about the referent, selection of key characteristics and  behaviours, the use of simplifying approximations and  assumptions within the simulation, and  fidelity and  validity of the simulation outcomes.

Contents

[edit] Types of simulation

Historically, simulations used in different fields developed largely independently, but 20th century studies of Systems theory and  Cybernetics combined with spreading use of computers across all those fields have  led to some unification and  a more  systematic view of the concept.

[ and  interactive simulation">edit] Physical and  interactive simulation

Physical simulation refers to simulation in which physical objects are  substituted for the real thing. These physical objects are  often chosen because they are  smaller or  cheaper than the actual object or  system.

Interactive simulation is  a special kind of physical simulation, often referred to as a human in the loop simulation, in which physical simulations include human operators, such as in a flight simulator.

[edit] Computer simulation

Related article: Model

A computer simulation is  an attempt to model a real-life situation on a computer so that it  can be studied to see how the system works. By changing variables, predictions may be made about the behaviour of the system.

Computer simulation has become a useful part of modeling many natural systems in physics, chemistry and  biology, and  human systems in economics and  social science (the computational sociology) as well as in engineering to gain insight into the operation of those systems. A good example of the usefulness of using computers to simulate can be found in the field of network traffic simulation. In such simulations the model behaviour will change each simulation according to the set of initial parameters assumed for the environment. Computer simulations are  often considered to be human out of the loop simulations.

Traditionally, the formal modeling of systems has been via a mathematical model, which attempts to find analytical solutions to problems which enables the prediction of the behaviour of the system from a set of parameters and  initial conditions. Computer simulation is  often used as an  adjunct to, or  substitution for, modeling systems for which simple closed form analytic solutions are  not possible. There are  many different types of computer simulation, the common feature they all share is  the attempt to generate a sample of representative scenarios for a model in which a complete enumeration of all possible states of the model would be prohibitive or  impossible. Several software packages exist for running computer-based simulation modeling that makes the modeling almost effortless and  simple (e.g., Monte Carlo simulation and  stochastic modeling like Risk Simulator).

It is  increasingly common to hear simulations of many kinds referred to as "synthetic environments". This label has been adopted to broaden the definition of "simulation" to encompass virtually any computer-based representation.

[edit] Simulation in computer science

In computer science, simulation has an  even more  specialized meaning: Alan Turing uses the term "simulation" to refer to what happens when a digital computer runs a state transition table (runs a program) that describes the state transitions, inputs and  outputs of a subject discrete-state machine. The computer simulates the subject machine.

In computer programming, a simulator is  often used to execute a program that has to run on some inconvenient type of computer, or  in a tightly controlled testing environment (see Instruction Set Simulator). For example, simulators are  usually used to debug a microprogram or  sometimes commercial application programs. Since the operation of the computer is  simulated, all of the information about the computer's operation is  directly available to the programmer, and  the speed and  execution of the simulation can be varied at will.

Simulators may also be used to interpret fault trees, or  test VLSI logic designs before they are  constructed. Symbolic simulation is  a form of simulation that is  also an  abstract interpretation of the concrete system under analysis. In theoretical computer science the term simulation represents a relation between state transition systems. This is  useful in the study of operational semantics.

[edit] Simulation in training

A soldier tests out a heavy-wheeled-vehicle driver simulator.
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A soldier tests out a heavy-wheeled-vehicle driver simulator.

Simulation is  often used in the training of civilian and  military personnel. This usually occurs when it  is prohibitively expensive or  simply too dangerous to allow trainees to use the real equipment in the real world. In such situations they will spend time learning valuable lessons in a "safe" virtual environment. Often the convenience is  to permit mistakes during training for a safety-critical system.

Training simulations typically come in one of three categories:

  • "live" simulation (where real people use simulated (or "dummy") equipment in the real world);
  • "virtual" simulation (where real people use simulated equipment in a simulated world (or "virtual environment")), or
  • "constructive" simulation (where simulated people use simulated equipment in a simulated environment). Constructive simulation is  often referred to as "wargaming" since it  bears some resemblance to table-top war games in which players command armies of soldiers and  equipment which move around a board.

[edit] Simulation in education

Simulations in education are  somewhat like training simulations. They focus on specific tasks. In the past, video has been used for teachers and  education students to observe, problem solve and  role play; however, a more  recent use of simulations in education include animated narrative vignettes (ANV). ANVs are  cartoon-like video narratives of hypothetical and  reality-based stories involving classroom teaching and  learning. ANVs have  been used to assess knowledge, problem solving skills and  dispositions of children, and  pre-service and  in-service teachers.

Another form of simulation has been finding favour in business education in recent years. Business simulations that incorporate a dynamic model enables experimentation with business strategies in a risk free environment and  provide a useful extension to case study discussions.

[edit] Medical Simulators

Medical simulators are  increasingly being developed and  deployed to teach therapeutic and  diagnostic procedures as well as medical concepts and  decision making to personnel in the health professions. Simulators have  been developed for training procedures ranging from the basics such as blood draw, to laparoscopic surgery and  trauma care.

Many medical simulators involve a computer connected to a plastic simulation of the relevant anatomy. Sophisticated simulators of this type employ a life size mannequin which responds to injected drugs and  can be programmed to create simulations of life-threatening emergencies. In others simulations, visual components of the procedure are  reproduced by computer graphics techniques, while touch-based components are  reproduced by haptic feedback devices combined with physical simulation routines computed in response to the user's actions. Medical simulations of this sort will often use 3D CT or  MRI scans of patient data to enhance realism. Some medical simulations are  developed to be widely distributed (such as via the web) and  can be interacted with using standard computer interfaces, such as the keyboard and  mouse.

Another important medical application of a simulator -- although, perhaps, denoting a slightly different meaning of simulator -- is  the use of a placebo drug, a formulation which simulates the active drug in trials of drug efficacy (see Placebo (origins of technical term)).

[edit] History of Medical Simulation

The first medical simulators were simple models of human patients.

Since antiquity, these representations in clay and  stone were used to demonstrate clinical features of disease states and  their effects on humans. Models have  been found from many cultures and  continents. These models have  been used in some cultures (e.g., Chinese culture) as a "diagnostic" instrument, allowing women to consult male physicians while maintaining social laws of modesty. Models are  used today to help students learn the anatomy of the musculoskeletal system and  organ systems.

[edit] Active models

Active models which attempt to reproduce living anatomy or  physiology are  recent developments.

The famous “Harvey” mannikin was developed at the University of Miami and  is able to recreate many of the physical findings of the cardiology examination, including palpation, auscultation, and  electrocardiography.

[edit] Interactive models

More recently, interactive models have  been developed which respond to actions taken by a student or  physician. Until recently, these simulations were two dimensional computer programs which acted more  like a textbook than a patient. Computer simulations have  the advantage of allowing a student to make judgements, and  also to make errors. The process of iterative learning through assessment, evaluation, decision making, and  error correction creates a much stronger learning environment than passive instruction.

[edit] Computer simulators

Simulators have  been proposed as an  ideal tool for assessment of students for clinical skills.

Programmed patients and  simulated clinical situations, including mock disaster drills, have  been used extensively for education and  evaluation. These “lifelike” simulations are  expensive, and  lack reproducibility. A fully functional "3Pi" simulator would be the most specific tool available for teaching and  measurement of clinical skills.

Such a simulator meets the goals of an  objective and  standardized examination for clinical competence. This system is  superior to examinations which use "standard patients" because it  permits the quantitative measurement of competence, as well as reproducing the same objective findings.

[edit] The "classroom of the future"

The "classroom of the future" will probably contain several kinds of simulators, in addition to textual and  visual learning tools. This will allow students to enter the clinical years better prepared, and  with a higher skill level. The advanced student or  postgraduate will have  a more  concise and  comprehensive method of retraining -- or  of incorporating new clinical procedures into their skill set -- and  regulatory bodies and  medical institutions will find it  easier to assess the proficiency and  competency of individuals.

The classroom of the future will also form the basis of a clinical skills unit for continuing education of medical personnel; and  in the same way that the use of periodic flight training assists airline pilots, this technology will assist practitioners throughout their career.

The simulator will be more  than a "living" textbook, it  will become an  integral a part of the practice of medicine. The simulator environment will also provide a standard platform for curriculum development in institutions of medical education.

[edit] City Simulators / Urban Simulation

A City Simulator can be a game but can also be a tool used by urban planners to understand how cities are  likely to evolve in response to various policy decisions. UrbanSim (developed at the University of Washington) and  ILUTE (developed at the University of Toronto) are  examples of modern, large-scale urban simulators designed for use by urban planners. City simulators are  generally agent-based simulations with explicit representations for land use and  transportation.

[edit] Flight simulators

Main article: Flight simulator

A flight simulator is  used to train pilots on the ground. it  permits a pilot to crash his simulated "aircraft" without being hurt. Flight simulators are  often used to train pilots to operate aircraft in extremely hazardous situations, such as landings with no engines, or  complete electrical or  hydraulic failures. The most advanced simulators have  high-fidelity visual systems and  hydraulic motion systems. The simulator is  normally cheaper to operate than a real trainer aircraft.

[edit] Home-built Flight Simulators

Main article: Flight simulator Simulation Game

Some people who use simulator games, especially flight simulator software, build their own simulator at home. Some people in order to further the realism of their homemade simulator, buy used cards and  racks that still run the exact same software they did before they were disassembled from the actual machine itself. Though this brings along the problem of matching hardware and  software, and  the fact that hundreds of cards plug into many different racks, still, many find that is  it well worth it. Some are  very serious in building their simulator by buying real aircraft parts like complete nose sectionals of written off aircraft at aircraft boneyards. This permits people who are  unable to perform their hobby in real life to simulate it.

[edit] Marine simulators

Bearing resemblance to flight simulators, marine simulators train a ships' personnel. Simulators like these are  mostly used to simulate large or  complex vessels, such as cruiseships and  dredging ships. They often consist of a replication of a ships' bridge, with operating desk(s), and  a number of screens on which the virtual surroundings are  projected.

[ or  Process simulation">edit] Engineering (Technology) simulation or  Process simulation

Simulation is  an important feature in engineering systems or  any system that involves many processes. For example in electrical engineering, delay lines may be used to simulate propagation delay and  phase shift caused by an  actual transmission line. Similarly, dummy loads may be used to simulate impedance without simulating propagation, and  is used in situations where propagation is  unwanted. A simulator may imitate only a few of the operations and  functions of the unit it  simulates. Contrast with: emulate. (Source: Federal Standard 1037C)

Most engineering simulations entail mathematical modeling and  computer assisted investigation. There are  many cases, however, where mathematical modeling is  not reliable. Simulation of fluid dynamics problems often require both mathematical and  physical simulations. In these cases the physical models require dynamic similitude. Physical and  chemical simulations have  also direct realistic uses, rather than research uses; in chemical engineering, for example, process simulations are  used to give the process parameters immediately used for operating chemical plants, such as oil refineries.

For example, discrete event simulation is  often used in industrial engineering, operations management and  operational research to model many systems (commerce, health, defence, manufacturing, logistics, etc.) for example, the value-adding transformation processes in businesses, and  optimize business performance. Imagine a business, where each person could do 30 tasks, where thousands of products or  services involved dozens of tasks in a sequence, where customer demand varied seasonally and  forecasting was inaccurate- this is  the domain where such simulation helps with business decisions across all functions. Related topics include Theory of Constraints, bottlenecks, and  management consulting.

[ and  games">edit] Simulation and  games

Main article: Simulation game

Strategy games - both traditional and  modern - may be viewed as simulations of abstracted decision-making for the purpose of training military and  political leaders (see History of Go for an  example of such a tradition). In a narrower sense, many video games are  also simulators, implemented inexpensively. These are  sometimes called "sim games". Such games can simulate various aspects of reality, from economics to piloting vehicles, such as flight simulators (described above).

[edit] Notes

  1. ^ South, 1697, p.525.
    South was speaking of the differences between a falsehood and  an honestly mistaken statement; the difference being that in order for the statement to be a lie the truth must be known, and  the opposite of the truth must have  been knowingly uttered.
    And, from this, to the extent to which a lie involves deceptive words, a simulation involves deceptive actions, deceptive gestures, or  deceptive behavior.
    Thus, it  would seem, if a simulation is  false, then the truth must be known (in order for something other than the truth to be presented in its stead); and, for the simulation to simulate.
    Because, otherwise, one would not know what to offer up in simulation.
    Bacon’s essay Of Simulation and  Dissimulation expresses somewhat similar views; it  is also significant that Samuel Johnson thought so highly of South's definition, that he used it  in the entry for simulation in his Dictionary of the English Language.

[edit] See also

[edit] References

  • R. Frigg and  S. Hartmann, Models in Science. Entry in the Stanford Encyclopedia of Philosophy.
  • S. Hartmann, The World as a Process: Simulations in the Natural and  Social Sciences, in: R. Hegselmann et al. (eds.), Modelling and  Simulation in the Social Sciences from the Philosophy of Science Point of View, Theory and  Decision Library. Dordrecht: Kluwer 1996, 77-100.
  • P. Humphreys, Extending Ourselves: Computational Science, Empiricism, and  Scientific Method. Oxford: Oxford University Press, 2004.
  • Roger D. Smith: Simulation Article, Encyclopedia of Computer Science, Nature Publishing Group, ISBN 0-333-77879-0.
  • Roger D. Smith: "Simulation: The Engine Behind the Virtual World", eMatter, December, 1999.
  • Aldrich, C. (2003). Learning by Doing : A Comprehensive Guide to Simulations, Computer Games, and  Pedagogy in e-Learning and  Other Educational Experiences. San Francisco: Pfeifer - John Wiley & Sons.
  • Aldrich, C. (2004). Simulations and  the future of learning: an  innovative (and perhaps revolutionary) approach to e-learning. San Francisco: Pfeifer - John Wiley & Sons.
  • Percival, F., Lodge, S., Saunders, D. (1993). The Simulation and  Gaming Yearbook: Developing Transferable Skills in Education and  Training. London: Kogan Page.
  • South, R., "A Sermon Delivered at Christ-Church, Oxon., Before the University, Octob. 14. 1688: Prov. XII.22 Lying Lips are  abomination to the Lord", pp.519-657 in South, R., Twelve Sermons Preached Upon Several Occasions (Second Edition), Volume I, Printed by S.D. for Thomas Bennet, (London), 1697.
  • Of Simulation and  Dissimulation an  essay by Francis Bacon.

[edit] External links

[edit] Organizations

[edit] Education

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