Haptic

From Wikipedia, the free encyclopedia

Haptic, from the Greek αφή (Haphe), means pertaining to the sense of touch. it  is the earliest sense to develop in the fetus, and  the development of infants' haptic senses, and  how that relates to the development of the other senses such as vision, has been the target of much research.

Contents

[edit] Haptic perception

Gibson (1966) defines the haptic system as "The sensibility of the individual to the world adjacent to his body by use of his body". The haptic perceptual system is  unusual in that it  can include the sensory receptors from the whole body and  is closely linked to the movement of the body so can have  a direct effect on the world being perceived. The concept of haptic perception is  closely allied to the concept of active touch that realises that more  information is  gathered when a motor plan (movement) is  associated with the sensory system, and  that of extended physiological proprioception a realisation that when using a tool such as a stick, the perception is  transparently transferred to the end of the tool.

It has been found recently (Robles-De-La-Torre & Hayward, 2001) that haptic perception strongly relies on the forces experienced during touch. This research allows the creation of "virtual", illusory haptic shapes with different perceived qualities (see "The Cutting edge of haptics").

Interestingly, the capabilities of the haptic sense, and  of somatic sense in general have  been traditionally underrated. How would it  feel like losing your sense of touch? Rather surprisingly, this is  a catastrophic deficit. it  makes it  almost impossible to walk or  perform other skilled actions such as holding objects or  using tools (Robles-De-La-Torre 2006). This highlights the critical and  subtle capabilities of touch and  somatic senses in general. it  also highlights the potential of haptic technology (see the rest of this article).

[edit] Haptic technology

Haptic technology refers to technology which interfaces the user via the sense of touch by applying forces, vibrations and/or motions to the user. it  is an  emerging technology that promises to have  wide reaching applications. Although haptic devices are  capable of measuring bulk or  reactive forces that are  applied by the user it  should not to be confused with touch or  tactile sensors that measure the pressure or  force exerted by the user to the interface.

[edit] History

One of the earliest forms of haptic devices is  used in large modern aircraft that use servo systems to operate control systems. Such systems tend to be "one-way" in that forces applied aerodynamically to the control surfaces are  not perceived at the controls, with the missing normal forces simulated with springs and  weights. In earlier, lighter aircraft without servo systems, as the aircraft approached a stall the aerodynamic buffeting was felt in the pilot's controls, a useful warning to the pilot of a dangerous flight condition. This control shake is  not felt when servo control systems are  used. To replace this missing cue, the angle of attack is  measured, and  when it  approaches the critical stall point a "stick shaker" (an unbalanced rotating mass) is  engaged, simulating the effects of a simpler control system. This is  known as of haptic feedback or  force feedback.

[ and  simulators">edit] Teleoperators and  simulators

Teleoperators are  remote controlled robotic tools, and  when contact forces are  reproduced to the operator, it  is called "haptic teleoperation". The first electrically actuated teleoperators were built in the 1950's at the Argonne National Lab, USA, by Dr. Raymond C. Goertz, to remotely handle radioactive substances. Since then, the use of "force feedback" has become more  widespread in all kinds of teleoperators such as underwater exploration devices controlled from a remote location.

When such devices are  simulated using a computer (as they are  in operator training devices) it  is useful to provide the force feedback that would be felt in actual operations. Since the objects being manipulated do not exist in a physical sense, the forces are  generated using haptic (force generating) operator controls. Data representing touch sensations may be saved or  played back using such haptic technologies.

Haptic simulators are  currently used in medical simulators and  flight simulators for pilot training (2004).

[edit] Games

Some low-end haptic devices are  already common. Some joysticks and  game controllers provide haptic feedback. The simplest form is  the Rumble Pak, which is  simply an  attachment which vibrates upon command from the software. This is  often incorrectly refered to as force feedback. True force feedback involves the feedback of a resisting force to the user. This feature is  available in some simulated automobile steering wheels which provide the road "feel" for race car simulations. The ability to change the temperature of a controlling device could also be used. However, the technology may be cost prohibitive in terms of how much power it  would need to operate properly.

Novint Technologies recently announced their development of a high-fidelity consumer haptic (3D touch) controller which they plan to introduce in the video game market in 2007. The device, which is  called the Novint Falcon, lets users feel weight, shape, texture, dimension, and  force effects when playing touch-enabled games. The device, which is  designed to retail for under $100 in mass market quantities, performs comparably to commercial devices that cost thousands of dollars, making the technology practical for consumer applications for the first time.

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The Novint Falcon and  user

Users hold the interchangeable handle, or  end effector of the Novint Falcon as shown in this image.

[edit] Haptics in virtual reality

Haptics is  gaining widespread acceptance as a key part of Virtual Reality systems, adding the sense of touch to previously visual-only solutions such as 'The Wedge' and  more recently in laptop-based VR solutions such as the '3D-Mobile Immersive Workstation'. Most of these solutions use stylus-based haptic rendering, where the user interfaces to the virtual world via a tool or  stylus, giving a form of interaction that is  computationally realistic on today's hardware

[edit] Research

Some research has been done into simulating the different kinds of tactition by means of high-speed vibrations or  other stimuli. One device of this type uses a pad array of pins, where the pins vibrate to simulate a surface being touched. While this does not have  a realistic feel, it  does provide useful feedback, allowing discrimination between various shapes, textures, and  resiliencies.

[edit] Medicine

Various haptic interfaces for medical simulation may prove especially useful for training of minimally invasive procedures (laparoscopy/interventional radiology) and  remote surgery using teleoperators. In the future, expert surgeons may work from a central workstation, performing operations in various locations, with machine setup and  patient preparation performed by local nursing staff. Rather than traveling to an  operating room, the surgeon instead becomes a telepresence. A particular advantage of this type of work is  that the surgeon can perform many more  operations of a similar type, and  with less  fatigue. it  is well documented that a surgeon who performs more  procedures of a given kind will have  statistically better outcomes for his patients.

In ophthalmology, "haptic" refers to a supporting spring, two of which hold an  artificial lens within the lens capsule (after surgical removal of cataracts).

A 'Virtual Haptic Back' (VHB) is  being successfully integrated in the curriculum of students at the Ohio University College of Osteopathic Medicine. Research indicates that VHB is  a significant teaching aid in palpatory diagnosis (detection of medical problems via touch). The VHB simulates the contour and  compliance (reciprocal of stiffness) properties of human backs, which are  palpated with two haptic interfaces (SensAble Technologies, PHANToM 3.0). This research is  being conducted at the 'Interdisciplinary Institute for Neuromusculoskeletal Research (IINR)'

[edit] Literature

The use of haptic devices in entertainment appeared in the 1932 futurist fiction book Brave New World by Aldous Huxley. The author described a future entertainment theater where the arm rests of the seats had positions for the hands to rest that gave haptic stimulation. Rather than "the movies" these theaters and  shows were called "the feelies". The programs exhibited were of an  erotic nature.

[edit] Remote sexual relations

One envisioned use of haptics is  for "teledildonics". Recent developments such as the 'CyberGlove' indicate that this may be plausible and  not just an  interesting idea. Some sex toys are  now available which can be computer controlled; normally this comes in the form of an  online movie or  website which sends commands to the toy at scripted moments.

[edit] Robotics

The Shadow Dextrous Robot Hand uses the sense of touch, pressure, and  position to reproduce the human grip in all its strength, delicacy, and  complexity. The SDRH was first developed by Richard Greenhill and  his team of engineers in Islington, London, as part of The Shadow Project, (now known as the Shadow Robot Company) an  ongoing research and  development program whose goal is  to complete the first convincing humanoid. an  early prototype can be seen in NASA's collection of humanoid robots, or  robonauts (http://robonaut.jsc.nasa.gov/robonaut.html). The Dextrous Hand has haptic sensors embedded in every joint and  in every finger pad which relay information to a central computer for processing and  analysis. Carnegie Mellon University in Pennsylvania and  Bielefeld University in Germany in particular have  found The Dextrous Hand is  an invaluable tool in progressing our understanding of haptic awareness and  are currently involved (2006) in research with wide ranging implications.

[edit] Arts

Touching is  not limited to a feeling, but it  allows interactivity in real-time with virtual objects. Thus haptics are  commonly used in virtual arts, such as sound synthesis or  graphic design/animation. The haptic device allows the artist to have  direct contact with a virtual instrument which is  able to produce real-time sound or  images. We can quote the physical modelling synthesis which is  an efficient modelling theory to implement cross-play interaction between sound, image, and  physical objects. For instance, the simulation of a violin string produces real-time vibrations of this string under the pressure and  expressivity of the bow (haptic device) held by the artist.

[edit] Other uses

"Haptic" is  also the name of a popular underground house and  techno night club in Glasgow, Scotland.

[edit] References

  • Hayward V, Astley OR, Cruz-Hernandez M, Grant D, Robles-De-La-Torre G. Haptic interfaces and  devices. Sensor Review 24(1), pp. 16-29 (2004).

[edit] See also

[edit] External links

[edit] Haptics communities

[ and  other software">edit] Open source and  other software

[edit] Companies

  • Immersion Corp.Immersion develops touch feedback technologies that engage the sense of touch in the digital world for communicating, driving, designing, training, or  just for fun.
  • ViewPlus Technologies Worlds first color ink and  braille printer
  • Force Dimension Provider of high-end haptic devices and  solutions for medical, industrial and  research applications
  • Handshake VR Inc. provider of a haptic and  telehaptic development toolkit to empower application developers with little or  no haptic experience
  • Novint Technologies, Inc. develops, markets, and  licenses haptic technology for commercial and  consumer applications
  • Quanser Inc. manufacturer of high-transparency and  robust Haptic systems for education, research, and  industrial integration. All of Quanser’s Haptic systems are  open-architecture and  are currently implemented in the heavy equipment, medical, robotic, and  didactic industries.
  • SensAble Technologies, Inc. provider of 3D touch-enabled digital solutions for commercial software development, academic and  commercial research, product design, and  digital content creation.
  • Reachin Technologies AB provider of high-fidelity 2D and  3D touch-enabled solutions for software development within manufacturing, design, R&D, meditech and  entertainment.
  • SenseGraphics provides display systems for integrated haptics and  graphics. Develops the X3D based open source API, H3D API, used for development of haptic applications. Also provides consulting for development of haptic applications.
  • Ergos-Technologies develops n-DOF modular haptic devices for multisensory real-time interaction. Ergos also provides consulting and  physical modelling synthesis softwares for high-bandwidth-loop haptic/sound/image simulations.
  • MPB Technologies Inc. manufactures the Freedom 6S force-feedback hand controller. it  features high-accuracy 16-bit sensors, and  is capable of rendering precision forces and  torques in 6 degrees of freedom.

[ and  media">edit] Haptics research and  media

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