Computer science

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Computer science, or  computing science, is  the study of the theoretical foundations of information and  computation and  their implementation and  application in computer systems.[1][2][3] Computer science has many sub-fields; some emphasize the computation of specific results (such as computer graphics), while others (such as computational complexity theory) relate to properties of computational problems. Still others focus on the challenges in implementing computations. For example, programming language theory studies approaches to describing computations, while computer programming applies specific programming languages to solve specific computational problems with solutions.

Contents

[edit] History

The history of computer science predates the invention of the modern digital computer by many years. Machines for calculating fixed numerical tasks have  existed since antiquity, such as the abacus. Wilhelm Schickard built the first mechanical calculator in 1623.[4] Charles Babbage designed a difference engine in Victorian times[5], and  around 1900 the IBM corporation sold punch-card machines[6]. However all of these machines were constrained to perform a single task, or  at best, some subset of all possible tasks.

Prior to the 1950s, the term computer referred to a human clerk who performed calculations. Early researchers in what came to be called computer science, such as Kurt Gödel, Alonzo Church, and  Alan Turing, were interested in the question of computability: what things can be computed by a human clerk who simply follows a list of instructions with paper and  pencil, for as long as necessary, and  without ingenuity or  insight?[citation needed] Part of the motivation for this work was the desire to develop computing machines that could automate the often tedious and  error-prone work of a human computer. Their key insight was to construct universal computing systems capable (in theory) of performing all possible computable tasks, and  thus generalising all previous dedicated-task machines into the single notion of the universal computer. The creation of the concept of a universal computer marked the birth of modern computer science.[citation needed]

During the 1940s, as newer and  more powerful computing machines were developed, the term computer came to refer to the machines rather than their human predecessors. As it  became clear that computers could be used for more  than just mathematical calculations, the field of computer science broadened to study computation in general. Computer science began to be established as a distinct academic discipline in the 1960s, with the creation of the first computer science departments and  degree programs.[7] Since practical computers became available, many applications of computing have  become distinct areas of study in their own right.

[edit] Major achievements

Despite its relatively short history as a formal academic discipline, computer science has made a number of fundamental contributions to science and  society. These include:

[edit] Relationship with other fields

Wikiquote has a collection of quotations related to:

Despite its name, much of computer science does not involve the study of computers themselves. In fact, the renowned computer scientist Edsger Dijkstra is  often quoted as saying, "Computer science is  no more  about computers than astronomy is  about telescopes." The design and  deployment of computers and  computer systems is  generally considered the province of disciplines other than computer science. For example, the study of computer hardware is  usually considered part of computer engineering, while the study of commercial computer systems and  their deployment is  often called information technology or  information systems. Computer science is  sometimes criticized as being insufficiently scientific, a view espoused in the statement "Science is  to computer science as hydrodynamics is  to plumbing" credited to Stan Kelly-Bootle[10] and  others. However, there has been much cross-fertilization of ideas between the various computer-related disciplines. Computer science research has also often crossed into other disciplines, such as artificial intelligence, cognitive science, physics (see quantum computing), and  linguistics.

Computer science is  considered by some to have  a much closer relationship with mathematics than many scientific disciplines[7]. Early computer science was strongly influenced by the work of mathematicians such as Kurt Gödel and  Alan Turing, and  there continues to be a useful interchange of ideas between the two fields in areas such as mathematical logic, category theory, domain theory, and  algebra.

The relationship between computer science and  software engineering is  a contentious issue, which is  further muddied by disputes over what the term "software engineering" means, and  how computer science is  defined. Some people believe that software engineering is  a subset of computer science[citation needed]. Others, taking a cue from the relationship between other engineering and  science disciplines, believe that the principal focus of computer science is  studying the properties of computation in general, while the principal focus of software engineering is  the design of specific computations to achieve practical goals, making them different disciplines. This view is  promulgated by (among others) David Parnas[11]. Still others maintain that software cannot be engineered at all[citation needed].

[edit] Fields of computer science

Computer science searches for concepts and  proofs to explain and  describe computational systems of interest. it  is a science because given a system of interest it  performs /analysis/ and  seeks general principals to explain that system[citation needed]. As with all sciences, these theories can then be utilised to synthesize practical engineering applications, which in turn may suggest new systems to be studied and  analysed.

[edit] Mathematical foundations

Mathematical logic
Boolean logic and  other ways of modeling logical queries; the uses and  limitations of formal proof methods
Number theory
Theory of proofs and  heuristics for finding proofs in the simple domain of integers. Used in cryptography as well as a test domain in artificial intelligence.
Graph theory
Foundations for data structures and  searching algorithms.
Type Theory
Formal analysis of the types of data, and  the use of these types to understand properties of programs — especially program safety.

[edit] Theory of computation

Main article: Theory of computation
Automata theory
Different logical structures for solving problems.
Computability theory
What is  calculable with the current models of computers. Proofs developed by Alan Turing and  others provide insight into the possibilities of what may be computed and  what may not.
Computational complexity theory
Fundamental bounds (especially time and  storage space) on classes of computations.
Quantum computing theory

[ and  data structures">edit] Algorithms and  data structures

Analysis of algorithms
Time and  space complexity of algorithms.
Algorithms
Formal logical processes used for computation, and  the efficiency of these processes.
Data structures
The organization of and  rules for the manipulation of data.

[ and  compilers">edit] Programming languages and  compilers

Compilers
Ways of translating computer programs, usually from higher level languages to lower level ones.
Programming languages
Formal language paradigms for expressing algorithms, and  the properties of these languages (e.g. what problems they are  suited to solve).

[ and  distributed systems">edit] Concurrent, parallel, and  distributed systems

Concurrency
The theory and  practice of simultaneous computation; data safety in any multitasking or  multithreaded environment.
Distributed computing
Computing using multiple computing devices over a network to accomplish a common objective or  task and  there by reducing the latency involved in single processor contributions for any task.
Parallel computing
Computing using multiple concurrent threads of execution.

[edit] Software engineering

Formal methods
Mathematical approaches for describing and  reasoning about software designs.
Software engineering
The principles and  practice of designing, developing, and  testing programs, as well as proper engineering practices.
Reverse engineering
The application of the scientific method to the understanding of arbitrary existing software
Algorithm design
Using ideas from algorithm theory to creatively design solutions to real tasks
Computer programming
The practice of using a programming language to implement algorithms

[edit] Computer architecture

Computer architecture
The design, organization, optimization and  verification of a computer system, mostly about CPUs and  Memory subsystem (and the bus connecting them).
Operating systems
Systems for managing computer programs and  providing the basis of a useable system.

[edit] Communications

Game theory
Recently game theory has drawn attention from computer scientists because of its use in artificial intelligence and  cybernetics.
Networking
Algorithms and  protocols for reliably communicating data across different shared or  dedicated media, often including error correction.
Cryptography
Applies results from complexity, probability and  number theory to invent and  break codes.

[edit] Databases

Relational databases
Data mining
Study of algorithms for searching and  processing information in documents and  databases; closely related to information retrieval.

[edit] Artificial intelligence

Artificial intelligence
The implementation and  study of systems that exhibit an  autonomous intelligence or  behaviour of their own.
Automated reasoning
Solving engines, such as used in Prolog, which produce steps to a result given a query on a fact and  rule database.
Robotics
Algorithms for controlling the behavior of robots.
Computer vision
Algorithms for identifying three dimensional objects from a two dimensional picture.
Machine learning
Automated creation of a set of rules and  axioms based on input.

[edit] Soft computing

Main article: Soft computing

A collective term for techniques used in solving specific problems. See the main article.

[edit] Computer graphics

Computer graphics
Algorithms both for generating visual images synthetically, and  for integrating or  altering visual and  spatial information sampled from the real world.
Image processing
Determining information from an  image through computation.
Human computer interaction
The study and  design of computer interfaces that people use.

[edit] Scientific computing

Numerical algorithms
Numerical solution of mathematical problems such as root-finding, integration, the solution of ordinary differential equations and  the approximation of special functions.
Symbolic mathematics
Manipulation and  solution of expressions in symbolic form, also known as Computer algebra.
Computational physics
Numerical simulations of large non-analytic systems
Computational chemistry
Computational modelling of theoretical chemistry in order to determine chemical structures and  properties
Bioinformatics
The use of computer science to maintain, analyse, store biological data and  to assist in solving biological problems such as Protein folding, function prediction and  Phylogeny.
Computational neuroscience
Computational modelling of real brains
Cognitive Science
Computational modelling of real minds

[edit] Computer science education

Some universities teach computer science as a theoretical study of computation and  algorithmic reasoning. These programs often feature the theory of computation, analysis of algorithms, formal methods, concurrency theory, databases, computer graphics and  systems analysis, among others. They typically also teach computer programming, but treat it  as a vessel for the support of other fields of computer science rather than a central focus of high-level study.

Other colleges and  universities, as well as secondary schools and  vocational programs that teach computer science, emphasize the practice of advanced computer programming rather than the theory of algorithms and  computation in their computer science curricula. Such curricula tend to focus on those skills that are  important to workers entering the software industry. The practical aspects of computer programming are  often referred to as software engineering. However, there is  a lot of disagreement over what the term "software engineering" actually means, and  whether it  is the same thing as programming.

See Peter J. Denning, Great principles in computing curricula, Technical Symposium on Computer Science Education, 2004.

[edit] See also

[edit] References

  1. ^ "Computer science is  the study of information" Department of Computer and  Information Science, Guttenberg Information Technologies
  2. ^ "Computer science is  the study of computation." Computer Science Department, College of Saint Benedict, Saint John's University
  3. ^ "Computer Science is  the study of all aspectss of computer systems, from the theoretical foundations to the very practical aspects of managing large software projects." Massey University
  4. ^ Nigel Tout (2006). Calculator Timeline. Vintage Calculator Web Museum. Retrieved on 2006-09-18.
  5. ^ Science Museum - Introduction to Babbage. Retrieved on 2006-09-24.
  6. ^ IBM Punch Cards in the U.S. Army. Retrieved on 2006-09-24.
  7. ^ a b Denning, P.J. (2000). "Computer science:the discipline". Encyclopedia of Computer Science.
  8. ^ Constable, R.L. (March 2000). "Computer Science: Achievements and  Challenges circa 2000".
  9. ^ Abelson, H., G.J. Sussman with J.Sussman (1996). Structure and  Interpretation of Computer Programs, 2nd Ed., MIT Press. ISBN 0-262-01153-0. “The computer revolution is  a revolution in the way we think and  in the way we express what we think. The essence of this change is  the emergence of what might best be called procedural epistemology — the study of the structure of knowledge from an  imperative point of view, as opposed to the more  declarative point of view taken by classical mathematical subjects.”
  10. ^ Computer Language, Oct 1990
  11. ^ Parnas, David L. (1998). "Software Engineering Programmes are  not Computer Science Programmes". Annals of Software Engineering 6: 19–37., p. 19: "Rather than treat software engineering as a subfield of computer science, I treat it  as an  element of the set, {Civil Engineering, Mechanical Engineering, Chemical Engineering, Electrical Engineering,....}."

[edit] External links

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