Methods of virtual reality

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There are  a number of methods by which virtual reality (VR) can be done.

Contents

[edit] Simulation-based VR

The first method is  simulation-based virtual reality. Driving simulators, for example, give the driver on board the impression that he/she is  actually driving an  actual vehicle by predicting vehicular motion caused by driver input and  feeding back corresponding visual, motion, audio and  proprioceptive cues to the driver. The simulator normally consists of several systems as follows: a real-time vehicle simulation system performing real-time simulation of vehicle dynamics; motion, visual and  audio systems reproducing vehicle motion, driving environment scenes and  noise sensed by a driver during driving; a control force roading system acting as an  interface between the driver and  the simulator; an  operator console for monitoring system operation; and  system integration managing information and  data transfer among subsystems and  synchronization. The driving simulators have  been used effectively for vehicle system development, safety improvement and  human factor study.

[edit] Avatar image-based VR

With avatar image-based virtual reality, people can join the virtual environment in the form of real video as well as an  avatar. The proposed image VR system can handle two types of users. One can participate in the 3D distributed virtual environment as form of either a conventional avatar or  a real video. Background of the video is  effectively eliminated to enhance the sense of reality. A user can select his/her own type of participation based on the system capability. Users with capture board and  camera may select a video avatar while others select a conventional computer graphics-based avatar. Avatar image-based VR now provides pretty good interaction environment between human and  computer far beyond the conventional desktop computer systems. High-speed networks become available with the advance of network technologies.

[edit] Projector-based VR

In projector-based virtual reality, modeling of the real environment plays a vital role in various virtual reality applications, such as robot navigation, construction modeling and  airplane simulation. Image based virtual reality system is  gaining popularity in computer graphics as well as computer vision communities. The reason is  that is  it provides more  realism by using photo realistic images and  the modeling procedure is  rather simple. In generating realistic models, it  is essential to accurately register acquired 3D data. Usually, camera is  used for modeling small objects at a short distance.

[edit] Desktop-based VR

It is  the use of animated interactive 3D graphics to build virtual worlds with desktop display and  without head tracking. it  is important to be clear about the meaning of the term immersion. Webster defines it  as "the state of being absorbed or  deeply involved." Clearly, immersion can occur while we are  playing video game (many of which are  examples of desktop VR). Experience suggest that proper 3D cues and  interactive animation aid immersion can draw the user into the 3D world. In other word, immersion should not be equated with the use of head-mounted display: mental and  emotional immersion does take place, independent of visual or  perceptual immersion. A common criticism of desktop VR focuses on the lack of peripheral vision afforded by a desktop display, claiming that the user is  not aware of their surroundings or  of their location in the virtual space.

[edit] True Immersive Virtual Reality

Hypothetical virtual reality as immersive as consensus reality. Most likely to be produced using a Brain-computer interface.

[edit] External links

[edit] Examples of VR Use

[edit] Vendors

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