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Lost Empires of Faerûn

From Wikipedia, the free encyclopedia

The Lost Empires of Faerûn are  part of the fictional fantasy setting of the Forgotten Realms. Nearly all of the lands and  cities on Abeir-Toril are  built on the ruins of lost empires, and  throughout the Faerûnian countryside, terrible secrets of an  age past lie in waiting.

Contents

[edit] Lost Empires of Faerûn

[edit] Ammarindar

Ammarindar is  a dwarven kingdom founded before Cormanthyr and  Netheril.[1]

[edit] Athalantar

Athalantar, the Kingdom of the Stag (or the Stag Kingdom) is  Elminster's birthplace. Its capital city, Hastarl, was located at the junction of the Unicorn Run and  the River Delimbiyr, a site presently occupied by the village of Secomber.

[edit] Coramshan

Coramshan is  the ancestor of Calimshan.

[edit] Deep Shanatar

Deep Shanatar was once a mighty dwarven realm in the Underdark. Of the original eight kingdoms that composed it, the sole survivor is  the reclusive Iltkazar.[1]

[edit] Eaerlann

Eaerlann was an  ancient elven empire located in the High Forest.

[edit] Eastern Shaar

Eastern Shaar was once the kingdom of titans, but is  now nothing more  than an  extension of the Shaar. Its major feature is  the Council Hills.

[edit] Guge

Guge is  an ancient kingdom that existed in the Endless Wastes. it  is apparently inspired by the real ancient kingdom of Guge in Western Tibet.[2]

[edit] Illefarn

What is  now called the Fallen Kingdom used to be the grand elven kingdom of Illefarn (or Ilefarn), a forest stretching from the present-day Kryptgarden Forest to the Trollbark Forest, settled in approximately -22,900 DR.

The capital city, Aelinthaldaar, was located on the land where Waterdeep now stands. The city was founded in -8,500 DR and  was razed in -1,100 DR. Few inhabitants of Waterdeep realize their city stands on the ruins of Aelinthaldaar, and  only very little of the elven city remains, most notably as part of ancient crypts.

Illefarn was known for its portal networks, created by poet-mages and  called song-paths. Very few portals still remain, but at least one, Voices of the Lost, is  still active.

Constantly besieged by orcs and  affected by the Crown Wars, the elves began abandoning Illefarn around -1,100 DR. In 342 DR, the last Council of Illefarn chose to retreat fully to Evermeet. A number of moon elves of Ardeep stayed behind, and  proposed an  alliance with the local shield dwarves of Dardath. This alliance, also called Illefarn, existed until 882 DR. This second Illefarn is  sometimes confused with another kingdom, Phalorm, a human-elf-dwarf alliance that existed in the same general region from 523 to 616 DR.[3] During the time of the empire of Netheril, the high mages of Illefarn created a powerful being of pure magic to serve as a defender against the expansionist Netherese. When the Netherese mage Karsus inadvertently slew Mystryl in an  attempt to usurp her position as god of magic, the Weave of Toril shut down for several minutes. In order to survive, the Guardian of Illefarn turned to the Shadow Weave for sustenance, and  became corrupted by Shar's influence. When the high mages of Illefarn realised what happened, they made numerous attempts to destroy the Guardian, but perished in vain. The conflict led to the collapse of the fragile nation.

[edit] Ilythiir

Ilythiir was the ancient elven empire of the ones who became the drow.

[edit] Imaskar

Imaskar was the first overpowering human empire, predating even Netheril. it  was responsible for the creation of the oldest empire still in existence, the old empires of Mulhorand, Unther and  Chessenta. They were the first astronomers and  the first to give names to the planets. Later, Southern elves and  the Shou (at least, people from Kara-Tur) helped them to improve their knowledge.

The empire was destroyed in -2488 DR by a cataclysmic uprising among their Mulan and  Untheric slaves assisted by the incarnate gods of the slaves themselves. The event led to the creation of the Raurin Desert.

Everyone thought Imaskari to be long dead, but a group led by the wizard-lord Ilphemon actually survived the cataclysm by descending into the Underdark and  creating a hidden city called Deep Imaskar. The city was constructed to be magically self-sufficient and  was concealed by a great magical seal. In -634 DR a cabal of necromancers overthrew the descendants of Ilphemon, ending his line of hereditary kings, and  in -511 DR the necromancers were themselves overthrown by a champion named Chaschara. She established a non-hereditary system of government by three officeholders that continued to the present day.

The Deep Imaskari dabbled with expanding their territory into the elemental planes, but an  invasion from the elemental plane of Air in 799 DR led them to give that up and  seal the portals there. For the next five hundred years the Imaskari chose to live in isolation, but recently they have  decided to break the seal on their underground city and  began sending adventurous individuals to explore the outside world. The location of Deep Imaskar remains a closely held secret, however, and  is magically erased from the minds of the adventurers that leave it.[1][4]

[edit] Jhaamdath

Jhaamdath was a militaristic psiocracy (government by psionicists), one of the few on Toril. This ancestor of present Chondath was founded circa –5800 DR and  destroyed in –255 DR by elven high mages of Nikerymath. Their tutelar divinity was Auppenser.

[edit] Miyeritar

Miyeritar was an  ancient elven empire.

[edit] Netheril

However powerful humanity can be, there is  one opponent it  can never face and  win: hubris.

The magocracy of Netheril was one of the ancient human empires of Faerûn that lie in what is  now the (magical) desert of Anauroch. Netheril was also the home of the most powerful wizard who ever walked on Faerun, Karsus, who could cast 12th level spells (although he cast such a spell only once, and  it was his last spell ever). Another truly astounding wizard was Chronomancer, able to travel through time (a very difficult feat in the realms, contrary to other places). Netherese also created powerful artifacts known as mythallars, which allow mundane objects to become magical, dramatically changing the face of the Empire (or better said the face of the upper side of the empire, as Netheril eventually became twofold: the "have", High Netheril, and  the "have not", low Netheril).

People in Netheril used magic carelessly. Great wizards used spells to turn the mountains upside down, made them float on the air and  built cities on them. Netheril was destroyed by Karsus's Folly: an  attempt to become an  avatar of Mystryl (now known as Mystra). When this happened the magic weave surrounding Netheril ceased to exist and  this led to its disaster. The remnant of Netheril was destroyed by the phaerimm, who would have  destroyed the rest of Faerûn had it  not been for the intervention of the sharn. The only surviving city is  Shade Enclave — a floating city which is  home to the survivors of ancient Netheril who fled into the shadow plane before Karsus's folly. The citizens of Shade — the Shadovar — returned to Faerûn on 1 Hammer, the Year of Wild Magic (1372 DR), with the help of the Evereskan elf Galaeron Nihmedu.

Three Netherese cities (Asram, Anauria, and  Hlondath) survived for a while, but all were eventually destroyed or  abandoned.

Undrentide: Recently, a wizard tried to reawaken ancient magic by capturing one of these cities, called Undrentide. This is  the scenario of the Neverwinter Night computer game expansion Neverwinter Nights: Shadows of Undrentide.

Return of the Archwizards: Even more  recently, a millennia-long exiled Netherese city called Shade came back from the demi-plane of Shadow. Its tremendous power is  changing the fate of the Realms as it  is already creating the Empire of Shadows.

[edit] Pelvuria

Pelvuria, also known as The Great Glacier, is  a great, magical glacier created in -2550 DC that was once the kingdom of Giants (the city of Gharreil is  a testimony of it). it  is presently home to several kingdoms: Alpuk, Angalpuk, Nakvalicach and  Novularond.

[edit] Raumathar

Raumathar is  the great eastern empire that once included Rashemen and  Thay. it  is two millennia old and  almost a thousand years dead, perishing in battle with its foe Narfell. Its people were known as powerful battle-wizards, and  their art of fighting is  still known by some.[5]

[edit] Shantel Othreier

Shantel Othreier was an  ancient elven empire.

[edit] See also

[edit] References

  1. ^ a b c Cordell, Bruce R., Gwendolyn F.M. Kestrel, Jeff Quick (2003). Underdark. Wizards of the Coast. ISBN 0-7869-3053-5.
  2. ^ The Horde (ZIP). Wizards of the Coast.
  3. ^ Boyd, Eric L. (2005). City of Splendors: Waterdeep. Wizards of the Coast. ISBN 0-7869-3693-2.
  4. ^ Deep Imaskari. Wizards of the Coast. Retrieved on 2006-11-12.
  5. ^ Baker, Richard, Matt Forbeck, Sean K Reynolds (2003). Unapproachable East. Wizards of the Coast. ISBN 0-7869-2881-6.

[edit] Official material

[edit] Portals

[edit] Specific prestige classes

[edit] Regional feats

[ and  Modules">edit] Novels and  Modules

[edit] External links


Dungeons & Dragons Core Rule Books
Player's Handbook | Dungeon Master's Guide | Monster Manual
3.5 Dungeons & Dragons Supplemental Source Books
Book of Exalted Deeds | Cityscape | Complete Adventurer | Complete Arcane | Complete Divine | Complete Mage | Complete Psionic | Complete Warrior | Dragon Magic | Dungeon Master's Guide II | Expanded Psionics Handbook | Fiendish Codex I II | Frostburn | Heroes of Battle | Heroes of Horror | Libris Mortis | Lords of Madness | Magic of Incarnum | Monster Manual III IV | Planar Handbook | Player's Handbook II | Races of Destiny | Races of the Dragon | Races of Stone | Races of the Wild | Sandstorm | Spell Compendium | Stormwrack | Tome of Battle | Tome of Magic | Unearthed Arcana | Weapons of Legacy
3.0 Dungeons & Dragons Supplemental Source Books
 and  Equipment Guide">Arms and  Equipment Guide | Book of Challenges | Book of Vile Darkness | Defenders of the Faith |  and  Demigods">Deities and  Demigods | Draconomicon | Enemies and  Allies | Epic Level Handbook | Fiend Folio | Hero Builders Guidebook | Manual of the Planes | Masters of the Wild | Miniatures Handbook | Monster Manual II | Psionics Handbook | Savage Species | Song and  Silence | Stronghold Builders Guidebook | Sword and  Fist | Tome and  Blood
3.0/3.5 Dungeons & Dragons Campaign Setting-Specific Source Books
Dragonlance: Dragonlance Campaign Setting • Eberron: Dragonmarked | Eberron Campaign Setting | Explorer's Handbook | Faiths of Eberron | Five Nations | Magic of Eberron | Player's Guide to Eberron | Races of Eberron | Secrets of Xen'drik | Sharn • Forgotten Realms: Champions of Ruin | Champions of Valor | City of Splendors | Dragons of Faerûn |  and  Pantheons">Faiths and  Pantheons | Forgotten Realms Campaign Setting | Lords of Darkness | Lost Empires of Faerûn | Magic of Faerûn |Mysteries of the Moonsea | Player's Guide to Faerûn | Power of Faerûn | Races of Faerûn | Serpent Kingdoms | Shining South | Silver Marches | Unapproachable East | Underdark • Ghostwalk: Ghostwalk • Greyhawk: D&D Gazetteer | Living Greyhawk Gazetteer • Oriental Adventures: Oriental Adventures
Other 3.0/3.5 Dungeons & Dragons Material
Dragon Compendium Vol. 1 | Dragon Magazine | Dungeon Magazine | 3E/3.5 adventure modules

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