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Draenei - Wikipedia, the free encyclopedia

Draenei

From Wikipedia, the free encyclopedia

Draenei as seen in World of Warcraft: The Burning Crusade. Their "Dimensional Ship" is in the background, still smoking from the recent crash landing.
Enlarge
Draenei as seen in World of Warcraft: The Burning Crusade. Their "Dimensional Ship" is in the background, still smoking from the recent crash landing.

The Draenei (IPA: dɹɛˈnaɪ) are a fictional race in Blizzard Entertainment's Warcraft series of computer games and novels.

Contents

[edit] General Information

The Draenei will be added to World of Warcraft with its forthcoming expansion titled the Burning Crusade. The Draenei are a race that descends from the ancient Eredar of Argus (the same race as Archimonde and Kil'jaeden). The Draenei resisted the demonic forces that corrupted their brethren and fled their ancient homeworld, devoting themselves to ending the Legion's apocalyptic crusade. [1] They were first seen in Warcraft III in the form of the Broken (see below) and stand about as tall as the Tauren. After fleeing their homeworld, the Draenei settled on the planet of Draenor, currently known as the Outland since its destruction from the opening of the Dark Portal.

The playable race is significantly different from the Draenei already shown in World of Warcraft and Warcraft III. These "new" Draenei are non-mutated forms of the ones currently in the game (see below).

[edit] Background

Nearly twenty-five thousand years ago, the Eredar race arose on the world of Argus. They were extremely intelligent and had a natural affinity for magic in all its myriad forms. Using their gifts, they developed a vast and wondrous society.

Unfortunately the Eredar's accomplishments caught the attention of Sargeras, the Destroyer of Worlds. He had already begun his Burning Legion to eradicate all life from the cosmos, and he believed that the brilliant Eredar would be pivotal in leading the vast demonic army he was gathering. Thus, he contacted the Eredar's three most prominent leaders: Kil'jaeden, Archimonde, and Velen. In exchange for the loyalty of the Eredar race, Sargeras offered untold power and knowledge.

Although the offer sounded very tempting, Velen had a vision of the future that filled him with sick dread. Sargeras had spoken the truth: the Eredar who joined the Dark Titan would indeed gain enormous power and knowledge. However, the Eredar would themselves be transformed into demons.

Velen saw the Legion in all its terrible might and witnessed the destruction it would wreak upon all of creation. He hastened to warn Kil'jaeden and Archimonde, but they dismissed his concerns, for they had been enticed by Sargeras' promises. They gave Sargeras their allegiance and were transformed into colossal beings of depthless evil.

Naaru
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Naaru

The sheer power that Sargeras commanded made direct opposition unthinkable. Velen nearly despaired, but his prayer for help was overheard. A being came to Velen and explained that it was one of the Naaru, a race of sentient energy beings bent on stopping the Burning Crusade. The Naaru offered to take Velen and any other like-minded Eredar to safety.

Deeply relieved, Velen gathered the other Eredar who had thus far refused to join Sargeras. Naming themselves the Draenei, or "exiled ones" in the Eredan language, the renegades barely escaped from Argus, with the Burning Legion only moments behind. Kil'jaeden was furious with what he felt was Velen's betrayal, and the demon vowed to hunt Velen and the rest of the draenei to the ends of the cosmos if need be.

The Legion chased the Draenei for many thousands of years. The Draenei visited many worlds and explored much of the known cosmos in their quest to find safe harbor. Still the Legion would not give up its pursuit. Meanwhile, the enigmatic Naaru race blessed the Draenei with Light-given knowledge and power.

The Naaru explained that there were other forces in the cosmos that would stand against the Burning Legion. One day the Naaru would forge them into a single unstoppable army of the Light. Deeply affected by the Naaru's words, the Draenei vowed to honor the Light and uphold the Naaru's altruistic ideals.

At last Velen and his Draenei settled upon a remote and peaceful world that seemed an ideal refuge. They named it Draenor (meaning "Exiles' Refuge"), and there they quietly cultivated their society once again. Ever wary of being discovered again by Kil'jaeden's forces, Velen and his mystics kept their magics hidden for generations.

Draenei Artwork
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Draenei Artwork

In time the Draenei met and befriended the shamanistic Orc clans that already lived in the tranquil southern grasslands of Nagrand. Aside from engaging in some limited trade, the Draenei and Orcs regarded one another with respect but kept mostly to themselves.

In spite of the Draenei's caution, Kil'jaeden discovered their secret refuge on Draenor. He learned more of the world and its inhabitants, and he grew intrigued by the mighty Orc race. A plan unfolded in his mind, and the demon lord began to laugh. He could see precisely how to mold the orcs into the instrument of his wrath. It was merely a matter of time and pressure.

And so Kil'jaeden began to corrupt the orcs, first through the elderly shaman Ner'zhul, and then through his apprentice, Gul'dan. The orc clans dedicated themselves to the art of war and joined to form a single, murderous Horde. Even the wisest shaman learned warlock magics and abandoned the teachings they had once revered.

Smoothly manipulated from a state of wary acceptance into blind rage and bloodlust, the Orcs attacked the Draenei. This bloody conflict lasted nearly eight years, but the orcs' triumph was inevitable. The Draenei were mighty due to their Light-given powers, but the demon-maddened Horde still proved that the light was no match for the demonic force. The orcs killed over eighty percent of the Draenei race and sent the rest fleeing for safety to the remote corners of the world.

Afterwards, Draenei who had fought the Horde and survived found that they had been affected by the fel energies wielded so freely by the orc warlocks. These Draenei have since mutated into lesser forms, resulting in a series of subspecies. The Broken and the Lost Ones (as seen below) are two such genetic offshoots. Their warped bodies bear only a rough resemblance to the proud Draenei they once were, and quite a few have lost their grip on sanity.[2]]] ==

[edit] Subspecies

Draenei and subspecies. From left to right: playable race Draenei, The Broken Ones Draenei and The Lost Ones Draenei.
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Draenei and subspecies. From left to right: playable race Draenei, The Broken Ones Draenei and The Lost Ones Draenei.

[edit] The Lost Ones

The Gray Ones are a subspecies of the Draenei who have been mutated by being away from their homeworld for so long. The influence of fel energies has produced a series of lesser forms that progressed into The Lost Ones over time. This caused some to get hostile to anyone who gets near them although few Lost Ones were strong enough to accept their current position and started to venture to better and healthier lands.

The Lost Ones can be seen roaming the Blasted Lands surrounding the Dark Portal, as well as in a village in the Swamp Of Sorrows.

[edit] The Broken

The orcs of Outland were not the only ones to suffer the Burning Legion's demonic corruption. The Broken, led by the great Akama, fell prey to the demons' sinister influence, and just like the orcs, they too were changed by the corruption. Though they lost some of their former powers, the Broken still present a clear danger to all of Illidan's enemies throughout Outland. From the safety of the fortified villages the Broken hold in Outland, they lord over their lesser cousins, the wretched Lost Ones. [3] (These were the playable Draenei in Warcraft 3: The Frozen Throne.) In Azeroth, the Broken reside in the Swamp of Sorrows and the Blasted Lands.

[edit] Shamanistic class

Nobundo, a draenei vindicator, escaped the killing of his brothers by the orcs' hands. He had lost sight with the light as all his race had at this point. When he escaped from the ravaging orcs he was in the deserts of outland and he stayed there in solitude for a long time. After years of praying something finally answered the wind told him of past truths and he embraced this elemental class known as the shaman and learned all he could. Then he went back to his home where he was shunned upon for his actions. The only sane draenei that listened to him was Velen. Nobundo told to Velen that the elements were timeless and that they inhabited and touched every world of the cosmos. Velen rejoiced to realize that his vision was coming to pass. Accordingly, he took Nobundo with him when he and his fellow refugees took possession of the naaru satellite structure Exodar from the blood elves. Thus it was that Nobundo journeyed with the draenei to the world of Azeroth.

Nobundo found that unlike the desolate wastes of Outland, Azeroth possessed abundant elemental energies. He shared his knowledge of shamanism with the draenei on Azeroth, and all who adopted its path flourished.

The time for the draenei shaman to test themselves draws near, for the battle against the Burning Legion is once again at hand. And the fate not only of Azeroth, but of all worlds, hangs in the balance.

[edit] Draenei Racial Skills

Blessing of the Naaru

Activate to heal your target for 10 + 3 * level every 3 seconds for 15 seconds. 1.5 second cast time and 3 minute cooldown.
(At level 1 it heals 65 health, and heals 1100 at level 70)

Heroic Presence

Increases chance to hit of all party members within 30 yards by 1%.

Gemcutting

15 point skill bonus to Jewelcrafting (note, this also raises the cap by 15 at each level of jewelcrafting).

Shadow Resistance

Increase Shadow Resistance by 10.

Draenei priests will be receiving Fear Ward, and the newly created Symbol of Hope. Symbol of Hope is a 40 yard range spell on a 2 minute cooldown that costs 15 mana to cast, and gives the priest's party 99 mana every 5 seconds for 15 seconds. It scales with level.

[edit] Classes

Those who play as draenei can choose from the following classes:

Warrior
Priest
Mage
Hunter
Paladin
Shaman

Complete information on Character Classes

[edit] References

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