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X-Men (Sega video game) - Wikipedia, the free encyclopedia

X-Men (Sega video game)

From Wikipedia, the free encyclopedia

X-Men
Developer(s) Sega
Publisher(s) Sega
Designer(s) Jeff Fort
Release date(s) 1993 (NA)
Genre(s) Action game
Mode(s) Single player, Two player
Platform(s) Sega Mega Drive/Genesis
Media Genesis Cartridge

X-Men is a 2D Action/Platform game for Sega Mega Drive/Genesis. It is an adaptation of the X-Men franchise. In 1995 was followed up by X-Men 2: Clone Wars.

The game takes place in the Danger Room, a training area for the X-Men inside the X-mansion. A virus transmitted via satellite has infected the Danger Room, disabling control and safety limits. The X-Men must endure the unpredictable behavior of the Danger Room until the virus can be located and eliminated. Once the virus is eliminated, the X-men discover that Magneto is behind the computer virus and the final stage involves a battle with him.

Gambit, Nightcrawler, Wolverine, and Cyclops are available to play. Each character can jump and use various unlimited weapons (i.e. punch, kick) and a superpower which had a usefulness limited by a mutant power bar similar to a life meter, making the player rely more on standard attacks. The mutant power bar would slowly regenerate when depleted and when switching charcters in mid-game, would revert to the status of the next characters mutant power bar from the last use.

The four primary characters:

Wolverine: As in other X-Men games, possesed a healing factor that enabled the character to recover from injury (i.e. replenish the life bar). He had arguably the worst jumping ability of the games characters.

Wolverine's mutant ability was the use of his adamantium claws. Keeping the claws extended reduced Wolverine's mutant power bar. When the mutant power bar was depleted, Wolverine would go into a "Berserker" rage, slashing wildly and uncontrollably for a few seconds simultaneously depleting the life bar.

Gambit: Gambit made use of his trademark bo staff as a weapon in the game and also was one of the better jumpers.

Gambit's mutant ability was his kinetically charged cards but, unlike other games in which he has appeared, the cards would not launch straight across the screen but rather "track" the nearest enemy and destroy them, even through walls. Gambit's ability could be "charged" for additional effect.

Cyclops: Cyclops made use of his optic blast as his ability, as opposed to a screen long optic beam as one finds in other X-Men games. His mutant power could be charged for an even more powerful blast.

Cyclops' optic blast could also be bounced off of walls to hit enemies from a safe location. This character is also arguably the highest jumper of the game.

Nightcrawler: Nightcrawler's teleportation ability is made use of to the highest degree in this game. The character can actually teleport through walls and past obstacles, giving Nightcrawler the ability to bypass sections of a level the three other characters cannot. In addition Nightcrawler could teleport the second player's character when the two stand together.

Other X-Men such as Storm, Rogue, Iceman, and Archangel can be called upon for support. Jean Grey also appears as support to pick up characters that fall. There are several levels, most having boss fights with familiar X-Men villains.

This game is one of few games which break the 4th wall. Once Mojo is defeated, the player must "reset the computer" for the Danger Room to stop the virus being emitted on Mojo's level. However, there are no switches for doing so. Resetting the computer is meant to be literal, in that the player has to lightly press the reset button on the Sega Genesis console. This trick was widely panned by both video game magazine critics and consumers. Hitting the reset button too hard would simply reset the system as one would normally expect.

See the list of fiction that breaks the fourth wall for occurrences in other games.

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