Immediate mode
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Immediate mode refers to a programming style for 3D graphics where the representations of graphical objects, their spatial relationships, their appearance and the position of the viewer, are transmitted one at a time to a library layer for rendering. As each frame of animation is drawn, the objects are retransmitted. Whilst this may be considered to be inefficient, it provides the maximum amount of control and flexibility to the application program.
[edit] See also
- Retained mode - The opposite of immediate mode
- OpenGL
- Scene graph