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King Kong 2: Ikari no Megaton Punch - Wikipedia, the free encyclopedia

King Kong 2: Ikari no Megaton Punch

From Wikipedia, the free encyclopedia

King Kong 2: Ikari no Megaton Punch
In game title screen
Developer(s) Konami
Publisher(s) Konami
Release date(s) JPN December 18, 1986
Genre(s) Action Adventure
Mode(s) Single player
Platform(s) Famicom
Media Cartridge

King Kong 2: Ikari no Megaton Punch (キングコング2 怒りのメガトンパンチ Kingu Kongu Tsū: Ikari no Megaton Panchi?, King Kong 2: Megaton Punch of Anger) is a 1986 Famicom action adventure game by Konami. It was released only in Japan and based on the movie of the same year, King Kong Lives, or King Kong 2, the film's Japanese title.

Contents

[edit] Storyline

The game's main premise is basically that of King Kong Lives: After being shot down from the Empire State Building, is kept alive in a coma for about 10 years. When another Kong-sized female gorilla is found, a blood transfusion is arranged from the female and an artificial heart is installed in Kong. With a functioning heart, Kong escapes from the facility and seeks to procreate with the female Kong still held in captivity.

Aside from the basic plot, the game itself strays completely away from the film.

[edit] Gameplay

The player assumes the role of King Kong, who is in search of his female ape companion, Lady Kong, who is in captivity. The player must travel through nine different maze-like worlds consisting of military facilities, mountain ranges, jungles, cities and underground locations. The entire game takes place at an overhead view. He must destroy enemies and landscapes by punching, stomping, and throwing giant rocks as projectiles. Some of these enemies include robots, blob creatures, and even large animals. By destroying the landscape in all of these worlds, various important things can be uncovered in the process.

One of these include power-ups, which can increase Kong's maximum life (hit points) as well as the maximum amount of rocks he can hold. There are also power-ups which will make his rock projectile more powerful, increase his speed, and even make him temporarily invincible.

The second thing that will be uncovered by wrecking havoc on the landscapes are hidden doorways. These doorways, hidden all over each world, will either transport Kong to another location within the world or to another world completely. These doorways, which on some occasions do not need to be uncovered, are the only means to reaching different worlds in the game. Other doorways contain rooms with hidden power-ups or rooms which contain a world's boss.

The player must find and defeat each of these bosses in the game's first eight worlds to which they will yield a key. When all eight keys are collected, the player can enter a large door in world 9, which holds the game's final boss and rescue Kong's love.

As if King Kong 2: Ikari no Megaton Punch's maze-like gameplay wasn't confusing and difficult enough, the player is only given two lives to complete the game, with a sparing amount of opportunities to gain extra lives. The real kicker, however, is that the player is not given a single continue. If the player uses up all of his or her lives, the game must be started from the very beginning. And since the game must be beaten in one sitting, and considering the game is quite lengthy, it becomes something of an endurance contest to complete it. However, if a player memorizes where power-ups and boss locations are located, the game is made considerably shorter as well as much easier to complete.

[edit] Trivia

  • Several power-ups in the game are Konami references. The icon used to destroy all enemies on screen is actually the same one used in the Gradius series. Another Gradius reference is the extra life icon, which is a moai head. The final reference is the power-up which refills lost energy, which is actually the Konami symbol. Once Kong touches it, Konami Man will fly onto the screen and Kong's energy will be refilled.

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