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Ico - Wikipedia, the free encyclopedia

Ico

From Wikipedia, the free encyclopedia

This article is about the video game Ico. For uses of the abbreviation ICO, see ICO.
Ico
European and Japanese PlayStation 2 box cover for Ico
Developer(s) Sony Computer Entertainment
Publisher(s) Sony Computer Entertainment
Designer(s) Fumito Ueda
Release date(s) North America September 30, 2001
Japan December 6, 2001
Europe March 22, 2002
Europe February 17, 2006 (Re-release)
Genre(s) Action-adventure / puzzle
Mode(s) Single player
Multiplayer (EU & JP)
Rating(s) ESRB: Teen
CERO: 12+
ELSPA: 3+
OFLC: G
Platform(s) PlayStation 2
Media CD-ROM (US & JP)
DVD-ROM (EU)
Input Game controller

Ico (Japanese: イコ, (IPA pronunciation: [iko])) is a 2001 adventure video game developed by Sony Computer Entertainment and released for the PlayStation 2 video game console. Ico was designed and directed by Fumito Ueda, and published by Sony Computer Entertainment. It did not sell very well in North America, but it received critical acclaim from many video gaming news outlets and won several awards. Europe has since received a reprinting in 2006.

Contents

[edit] Synopsis

The player of the game takes on the role of Ico, a young boy born with a pair of horns, who must escort a princess named Yorda safely out of a castle without her being captured by the shadowy figures that prowl the castle or being killed by the castle's numerous environmental hazards. Despite selling only 650,000 copies worldwide[citation needed], Ico received strong reviews, and has become a cult hit among video game enthusiasts.

Ico is noted for its highly individual artistic style. Key factors contributing to the game's absorbing atmosphere include the absence of any HUD; a bleak and washed-out use of color; low key use of in-game music, played only in selected scenes of the game; and atmospheric, ambient sound effects in the background. It makes effective use of minimal dialogue and story to forge strong emotional connections with the characters and environments in the game. It includes action, adventure and puzzle elements. The game also has a notable fictional language which has been theorized [1] to be backwards Japanese.

[edit] Story

The castle to which Ico is taken and imprisoned.
Enlarge
The castle to which Ico is taken and imprisoned.

The opening sequence of the game introduces the protagonist, Ico, a boy born with horns. Legend has it that when such a child is born, the boy must be sacrificed, or else the land will be struck by a terrible curse.

Ico is taken by a handful of warriors to a castle, where they make their entrance by boat through a small cave. One of the warriors takes a magical sword from the cave that opens a magic door leading into a great hall. Inside, stone sarcophagi line the walls. The warriors reluctantly lock Ico inside one.

After the warriors leave, the exit is sealed. This trembling loosens the sarcophagus, and as Ico shifts inside it, it falls over, freeing him. He passes out and dreams of a long spiral staircase in a tall room. Outside the windows are dark storm clouds, and at the top of the room a cage hangs, holding a pitch black figure of a small girl sitting. As their eyes meet, Ico is consumed by shadows emerging from the wall behind him.

Ico wakes up later and eventually makes his way to the room he dreamt of. As he ascends the stairs, he sees the same cage, except now there is a pale girl, clad in white, inside it.

Ico frees the girl and discovers she can open the magic doors he cannot. They begin their journey, solving puzzles to progress through the castle. When they finally arrive at the open main gate, they set off happily for it. As they close in, however, the gate begins to close. Ico rushes for the door, hand in hand with the girl. As they near it, the girl stumbles and falls. In a cloud of darkness, a huge figure appears. The dark figure is the queen of the castle and reveals herself as the girl's mother. She tells her daughter: "Yorda, why can't you understand? You cannot survive in the outside world." Her appearance makes it clear that she controls the shadow monsters in the castle. The queen then disappears. The doors stay shut, so the couple seeks another way out of the castle.

After another puzzle-filled journey, Ico and Yorda manage to open the gate and reach the bridge to leave the castle. The queen reappears and retracts the bridge, separating Ico and Yorda. Ico, determined to save Yorda from the castle, jumps the gap back toward the castle. He doesn't jump far enough but Yorda catches his hand. As she tries to help him onto the ledge, a dark shadow creeps over the landscape, petrifying Yorda. Yorda has to let go of Ico's hand, plunging him downwards towards the sea.

Once Ico recovers he awakens on one of the cages suspended from chains underneath the retracted bridge. After a long journey all the way back to the northern part of the castle, he finds the very cave where the warriors took him. The magic sword is in the same place. Ico can now enter the hall with the sarcophagi, to find the petrified Yorda displayed as a statue. Shadowy ghosts of previously imprisoned horned children appear and every time Ico defeats one of them, one of the sarcophagus's magic symbols glow. A stairway that leads out of the hall appears. The stairway leads the boy into a large, seemingly abandoned throne room.

The room appears empty, but when Ico decides to leave, the queen's voice calls him. When Ico turns back to see where the voice came from, the queen is sitting on her throne. Angry, Ico demands to know what the queen has done to Yorda. The queen replies that it is too late anyway and reveals her plans. The queen is aging and she wants to grant herself another life by seizing Yorda's body. Ico, desperate to undo what has been done, runs at her with his sword drawn. He is knocked back, and one of his horns snaps off on impact with the wall. A battle follows, the magic sword shielding Ico from the queen's magic attacks. Finally Ico manages to reach the queen and plunge the sword into her heart. With her final breath, the queen tells Ico that Yorda will never leave the castle. In a magic blast the queen disappears and the castle begins to crumble. Ico is hurled by the blast all the way across the hall and is knocked unconscious, losing his other horn in the process.

The sarcophagi start to glow and bolts of magic energy break the curse that petrified Yorda. Yorda however is no longer pale, but dark like the shadows that had tried to kidnap her. She quickly understands what has happened and seeing that the castle is crumbling around her she decides to rescue Ico as he rescued her. She brings Ico to the boat in the cave where the warriors first landed. She chooses not to join him. Ico's boat is then shown floating away from the crumbling castle. Before the whole castle collapses into the ocean, the strange door guardians are shown glowing intensely.

Later Ico awakens, finding his boat washed upon a beach. He travels along the coast until he finds Yorda inexplicably washed up on the shore. No longer black and shadow-like, Yorda is dressed in white like when they first met, yet her face and body have more color than her original extremely pale skin. As Ico approaches her, her fingers curl and she slowly opens her eyes, whispering something, but no subtitles are given. The game ends there.

[edit] Characters

Ico encourages Yorda to jump across one of many dangerous chasms, where he will take her hand to prevent her from falling.
Enlarge
Ico encourages Yorda to jump across one of many dangerous chasms, where he will take her hand to prevent her from falling.

[edit] Ico

Voiced by Kazuhiro Shindou.

The game's protagonist. Ico is a boy born with horns and is taken out to a castle as a sacrifice since the people of his village see children with horns as a bad omen. Apparently many children born with horns were sacrificed before him.

[edit] Yorda

Voiced by Reiko Takahashi.

Yorda is the girl Ico encounters in the castle. Yorda is part of the castle, so her magic powers enable her to open magic doors. She is held captive by her mother inside the castle, it appears that she has no knowledge of the outside world.

[edit] The Queen

Voiced by Misa Watanabe.

The Queen is the game's antagonist. She holds her own daughter – Yorda – captive in the immense castle. She controls a magic dark force. She resembles Yorda slightly, only she is shrouded with the shadows of the wraiths that Ico fights.

[edit] Influence

The gameplay in Ico is often compared to a 3D updating of that found in the original Prince of Persia. Interestingly, a washed-out soft lighting visual style, similar to the distinctive style of Ico, was later used in the critically acclaimed Prince of Persia: The Sands of Time, a sequel to Prince of Persia.

Since then, the "soft lighting" graphic style has been used in a number of games, from first-person shooter titles like Project Snowblind to stealth games like Metal Gear Solid 3 to Gauntlet: Seven Sorrows, as well as Shadow of the Colossus (see below), which was created by the same team of designers as Ico.

[edit] Development

Ico was in development for about 4 years. In the first stages of development Ueda created an animation in Lightwave in order to get a feel for the final game and better convey his vision to the team. In this animation Yorda was the one to have horns rather than Ico and looked rather different in general, as can be observed in the video of Ico's demo reel [2], in particular the scenes of Ico looking down on Yorda on the couch and Yorda's hand examining Ico's face. In the final game Ico was given horns instead in order to be more easily identified onscreen.

Originally planned for a release on the PlayStation, development started in earnest in 1998 with a team initially composed mostly of people from outside the game industry. Game design was guided by three key notions: to make a game that would be different from others in the genre; that would feature an aesthetic style that would be consistently artistic; and that would play out in an imaginary yet realistic setting. This was primarily achieved by subtracting common gameplay elements, such as the HUD, leaving only what is essential. Another method was using key frame animation instead of the more common motion capture technique.

Development switched to the PlayStation 2 in late 1999, which gave the team a more powerful platform to better achieve their original goals. Elements present around this time included a storyline trying to get Yorda back to her room, rather than an all-out escape from the castle and enemies that resembled the horned warriors seen at the beginning of the final game, rather than the shadowy wraiths. Despite these and some other differences, stylistically the game remained faithful to the original vision presented in the video, as well as always maintaining the core gameplay elements that center around puzzle solving.

[edit] Successors

[edit] Shadow of the Colossus

A "spiritual successor" from the same studio, with an atmospheric style similar to that of Ico, was released in October 2005 in North America and Japan; its Japanese title is Wanda to Kyozou which may be translated roughly to "Wander and the Colossus" or (literally) "Wander and Giant Statue". The game is titled Shadow of the Colossus in the United States and Europe. The numerous indirect references to Ico observed throughout Shadow imply that there is a connection between the two games. On March 9, 2006, Fumito Ueda, the creator and lead designer of both games confirmed that Shadow of the Colossus is indeed directly connected to Ico and that both take place in the same universe. He also confirmed that Shadow of the Colossus is a prequel to Ico. [3]

[edit] Regional variations

Cover art comparison
The cover art for the North American version. This version is generally regarded by fans as far inferior to the cover on the right, which is used in all other major territories. The cover art for the Japanese and European versions of the game. This box artwork, designed by Fumito Ueda, is an homage to the surrealist painter Chirico.

There are major differences between the releases of the game in different locales. The US version was rushed to release to meet an early shipping deadline and as such misses the second playthrough bonuses present in the EU and Japanese releases, such as expanded dialogue (the subtitles that were indecipherable runes the first time through are now translated), the option to have a second player control the princess, a secret weapon which resembles a lightsaber from Star Wars, and the option to play the entire game in the "film effect" seen in certain cut scenes. There were also a few changes made to the game itself, such as the shadow generation points and the AI. Most notably, the Waterfall puzzle is more complex in the Japanese and European versions than the US version.

The US and Japanese versions were also released in CD-ROM format in a standard case, while the European version came on a DVD-ROM in a limited cardboard sleeve edition, containing four postcards with artwork from the game. This latter version was highly sought after by gamers, occasionally fetching from 50 to 80 Pounds. Ico was re-released in a standard case on 17th February 2006 in PAL territories [4] (except France) to tie in with the release of Shadow of the Colossus to enable gamers to "fill the gap in their collection", according to Sony.

[edit] Soundtrack

The soundtrack, composed by Michiru Oshima, was released in Japan by Sony Music Entertainment. The CD is titled "ICO: Melody in the Mist" (「ICO」~霧の中の旋律~, Iko~kiri no naka no senritsu~). The last song of the CD (ICO ~You Were There~) is sung by former Libera member Steven Geraghty.

[edit] Track listing

  1. prologue
  2. coffin
  3. impression
  4. Castle in the Mist
  5. beginning
  6. Who are you?
  7. darkness
  8. heal
  9. The Gate
  10. Queen
  11. continue
  12. déjà vu
  13. shadow
  14. Enity
  15. collapse
  16. ICO ~You were there

[edit] Trivia

  • Ico's name is a pun in the Japanese language, meaning "Let's go".
  • The demo edition of the game (available on a 2001 PS2 Jampack disc) features several minor changes from the final version of the game. These include an altered windmill puzzle, differently-looking shadow creatures and the ability to retract Ico's extended hand while Yorda leaps across ledges, allowing her to fall and die. All of these were removed or altered in the final game.
  • In 2004 a novelization of Ico was released (ISBN 4-06-212441-6) in Japan. It was written by the author Miyuki Miyabe because of her appreciation of the game. In its first week of release the book made the list of top ten best-selling books.
  • If a player has a game save of Ico and runs a copy of Shadow Of the Colossus, the white mark on the horse Agro's head in the game will be the logo of Ico instead.

[edit] Awards

2002 Game Developers Choice Awards

  • Excellence in Level Design
  • Excellence in Visual Arts
  • Game Innovation Spotlights

2002 5th Academy of Interactive Arts & Sciences Achievement Awards

  • Original Game Character of the Year
  • Nomination in Game Design
  • Nomination in Level Design
  • Nomination in Visual Arts
  • Game Innovation Spotlights

Others:

  • #18 on IGN's 2005 "Top 100 Games of All Time" [5] and Editors Choice 09/25/2001 [6]
  • Official US PlayStation Magazine The Annual Ico Award For Ico
  • Penny Arcade: Best Use Of Smoky Shadow Guys Who Try To Steal Your Princess Who Might Be Blind Or Something We're Not Really Sure (Game of the Year 2001) [7]
  • Electronic Gaming Monthly in their list of the greatest 200 games of their time listed Ico at number 121.
  • #8 in X-Play's 10 Best Games for the PS2.

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