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Decompression (comics) - Wikipedia, the free encyclopedia

Decompression (comics)

From Wikipedia, the free encyclopedia

An example of decompression from Astonishing X-Men #14, art by John Cassaday
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An example of decompression from Astonishing X-Men #14, art by John Cassaday

Decompression is a stylistic choice in comic book storytelling, characterized by a strong emphasis on visuals or character interaction and usually resulting in slow-moving plots.

It developed a strong presence in mainstream American comic books in the 1990s and 2000s. Traditionally, American comics first appeared as anthologies featuring multiple short stories per issue, usually with different characters, which continued on for decades in the back-up story pages. The done-in-one format prevailed for a long time eventually becoming seconded by open ended multiple-subplots that characterized the '70s and '80s in American comics.

Decompression is often claimed to be a result of the growing influence of manga on the international comics scene. Manga, traditionally less expensive per page than American comics due to higher circulation and black and white printing, extensively uses decompression as a storytelling style. A notable example is Katsuhiro Otomo's epic Akira, which not only helped popularize cinematic storytelling in Japan, but also was one of the first manga to become popular within the American comicbook community.

One of the first commercially successful American comics to use decompression as its dominant style was the first twelve issues of The Authority by Warren Ellis and Bryan Hitch. In the wake of that book's success, decompression was widely adopted across the American comics industry with varying degrees of success. The ongoing popular title Ultimate Spider-Man by Brian Michael Bendis and Mark Bagley is often considered the best current example of decompressed storytelling.

Many alternative American cartoonists make use of decompression, most notably those who are directly influenced by manga like Bryan Lee O'Malley.

Decompressed stories have been the cause of considerable controversy and debate amongst the American comics fandom. Many detractors accuse their writers of unnecessarily stretching out the page length of plots, thinning out the content per page in order to earn more sales and money for a limited amount of work. Defenders of the style claim that decompressed stories are not stretched out, but rich in character development and mood rather than plot progression. Some see the phenomenon as driven by the increasing popularity of trade paperbacks, which typically collect an average of six comic book issues in a volume and thus provide a target length for stories to fit.

[edit] Compression

In response to criticism of the widespread use of decompression in mainstream American comics, writers Warren Ellis and Dan Slott have each experimented with compressed storytelling. Ellis' series Fell, Global Frequency, and Planetary each adhere to the format of single issue stories, and Nextwave is told only in two issue arcs. Slott's stories in She-Hulk and Thing also maintain only one, two, or three issue story arcs, and his contribution to the 2005 edition of Amazing Fantasy #15 utilized what he referred to as "hypercompressed" storytelling: 6 writers were given 8 pages each to premiere a new character, and Slott elected to tell four stories with his character, each one a mere two pages.

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