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Devil May Cry 3: Dante's Awakening - Wikipedia, the free encyclopedia

Devil May Cry 3: Dante's Awakening

From Wikipedia, the free encyclopedia

Devil May Cry 3: Dante's Awakening
Devil May Cry 3: Dante's Awakening box cover
Developer(s) Capcom Production Studio 1
Publisher(s) Capcom, Ubisoft
Release date(s) Dante's Awakening
JPN February 17, 2005
NA March 1, 2005
EUR March 24, 2005
Special Edition
NA January 24, 2006
JPN February 23 2006
EUR September 29, 2006
PC October 16, 2006
Genre(s) Action
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Mature (M)
PEGI: 16+
Platform(s) PlayStation 2, Microsoft Windows
Media 1 DVD, 5 CDs
System requirements 1.0 GHz CPU, 256 MB RAM, 128 MB video card RAM, 16X CD-ROM drive, DirectX 9.0c, 1.2 GB available hard disk space, Windows 2000/XP
Input Dual Shock 2, Keyboard

Devil May Cry 3: Dante's Awakening (デビルメイクライ3 Debiru Mei Kurai Suri?) is the third installment of the Devil May Cry series, starring the hero Dante. It is a prequel to the first game.

Capcom, stating that they had learned much from the flop of the second installment, announced Devil May Cry 3 at 2004. Its first trailer promised a return to the hallmarks of the original, such as spooky, gothic stylings and Dante's flippant personality, and was well received by fans. The development team consisted of staff from both of the previous two games. Yuji Shimomura, who was the action director in Ryuhei Kitamura's cult action movie Versus, serves the same role for this game. Upon release, it was widely lamented for its high level of difficulty, but was praised for its return to the engaging gameplay of Devil May Cry and various improvements. Most fans and critics agree that it is equal, if not superior, to the first game.

Devil May Cry 3 takes place just before the establishment of the Devil May Cry agency and before Dante has awakened to the majority of his devil lineage. The game focuses heavily on the dysfunctional relationship between Dante and his twin brother Vergil.

Contents

[edit] Allusions in the Devil May Cry series

Exactly like the first game in the series, this part has allusions to The Divine Comedy, written by Dante Alighieri. Dante is the main protagonist of the game, whilst the author Dante is the lead character in his own book. Vergil is a good example of how Dante in the book is close to the Roman poet Virgil; whereas in the game, he is his rival twin brother. In the book, Virgil was not evil, but his soul guided Dante through Hell, which can be seen as an aesthetic metaphor with the game, where Vergil confronts Dante in a final battle in Hell, and later chooses to live there. Cerberus is another example, and appears as the gatekeeper of the Temen-ni-gru (in the game) in the third mission, whereas Dante meets Cerberus in the third circle in Canto VI of Inferno.

The three women in the Devil May Cry games, Trish, Lucia and Lady (Mary), are based on the three women who watched over Dante in "The Divine Comedy." Beatrice Portinari was a lifelong object of affection for Dante Alighieri and a character in both "The Divine Comedy" and in "La Vita Nuova" (English: New Life). In Devil May Cry, a female character named Trish guides Dante to a castle on Mallet Island, and later on, in the Underworld. In the game, Trish is basically short for Beatrice because in Italian, the trice part is almost pronounced like Trish (Bay-ah-treech-ey). In "The Divine Comedy," it was St. Lucia who told Beatrice about Dante, and subsequently Beatrice asked Virgil to aid him, and a character named Lucia appears in Devil May Cry 2 to aid Dante. Mary, the mother of Jesus, is a character in the book, though she is only briefly mentioned, and her parallel character in Devil May Cry 3, who takes the name Lady, was given the name Mary at birth.

All these characters are not based in accurate ways on their historical counterparts. The seven deadly sins are mentioned in the game as seven different kinds of demons. There are allusions to many other sources, but The Divine Comedy stands as the most prominent one. Other examples are Agni and Rudra, Beowulf, Ambrosia, Devils, Ifrit, and Alastor.

[edit] Devil May Cry 3: Special Edition

At the 2005 Tokyo Game Show, it was confirmed that Capcom would be releasing a Special Edition of Devil May Cry 3. It added a new survival mode, the "Bloody Palace,” which contains a total of 9999 levels; a new boss fight early in the game, with the same boss appearing twice later; a "Turbo Mode" for 20% faster gameplay; and a new Continue system. The previous Continue system was based on Yellow Orbs: if the player had one, they could begin the room over again, resetting Dante's inventory and HP but, just as significantly, resetting any enemies (I.E. bosses) in the area. The new Gold Orbs, which must be enabled at the start of the game, remove Yellow Orbs and allow infinite Continues; the Gold Orbs themselves, which must be found or purchased, revive the player instantly without resetting bosses or enemies, thus allowing the player to continue fighting in the middle of a battle. Finally, it added a new difficulty level and—perhaps more importantly—rebalanced the existing difficulties. Special Edition features also allow players to play as Dante's twin brother, Vergil.

Devil May Cry 3: Special Edition PAL cover
Enlarge
Devil May Cry 3: Special Edition PAL cover

The new boss is a character from the first version, Jester. In DMC3, Jester is a plot-important character who is encountered several times during cutscenes, but never actually fought. In Devil May Cry 3: Special Edition, Jester is an "optional" boss (insofar as the first fight with him is mandatory but the second and third are optional) who can be fought several times throughout the game. The first fight is fairly simple, and Jester does not have very many attacks. However, the last few times that he can be fought, he does get slightly more powerful. It may be noted that the Jester fights seem like rushed add-ins; the sounds used by him are recycled from cutscenes, and no rewards are presented for beating him in any of the fights but for a relatively small amount of red orbs.

Most notably for owners of the original copy, the new version allows players to take the role of Vergil, Dante's brother and one of the game's main antagonists. New cinematics have been added in support, however of those viewable within the "Demo Digest,” there are only 2, both in the opening of the game, and detail the early interactions between Vergil and Arkham as if it was Dante's story mode, not making sense in the context of Vergil's story. Furthermore, the experience is essentially Vergil in place of Dante, with a red-wearing "Vergil" fan-named "Vante" in place of the Vergil boss instead of Dante. Vergil has only one Style, Dark Slayer (similar to Dante's 'Trickster' style), which includes many evasive maneuvers, and can be leveled up twice, just like Dante's initial four styles. He has three weapons: his Yamato katana, Dante's Beowulf gauntlets, and the Force Edge broadsword from the first game. He has only one ranged attack, "Summoned Swords," which can be summoned to spin around Vergil, damaging enemies, can be stacked and shot at the enemy quickly or can be summoned to surround an enemy and pierce them radiating from the enemy’s position, however they do not automatically hit a target, but deals more damage than Dante's guns.

Devil May Cry 3: Special Edition was released on January 24, 2006 for USD $19.99 as part of the Playstation 2 Greatest Hits Collection. The United Kingdom division of Official Playstation Magazine announced that it would not be released in Europe. Though previously there were certain reports from Capcom's official website suggesting that this information was inaccurate, it was later confirmed that the PlayStation 2 version of the game will be released in Europe this fall.

On February 1, 2006, Ubisoft announced that they would be publishing the game on the PC ([1]). Based on a news release at the Devil May Cry Neoseeker Portal, the computer specs required for playing have been made public. Originally, the American release was scheduled to come out on May 23, 2006. This date, however, was pushed back multiple times, eventually being released on October 16, 2006. The European PC version was scheduled to be released on June 2, 2006, however, it was then pushed back to June 30, 2006 and has since been pushed to October 17 [2].

In Europe the PlayStation 2 version came out on September 29, 2006 and is slightly different from the American version. Vergil and Bloody Palace mode are unlocked from the start but the Turbo mode was taken out from the game, though no official statement from Capcom regarding this has been released.

[edit] Styles

The biggest change is the new combat system, which allows Dante to choose one of six different styles of combat in each mission, which enable him to use special techniques related to the style's focus. The four default styles, with moves, are:

[edit] Trickster

Focuses on dodging and agility. The techniques are best used both for evasion and for closing in on faraway enemies.

  • Dash - A quick dash in any direction. At higher Trickster levels, this can be done up to three times in a row.
  • Wall Hike - Run up or across a wall, then kick off.
  • Sky Star - A mid-air dash.
  • Air Trick - Disappear and reappear above an enemy's head, ready to strike.

[edit] Swordmaster

Focuses on techniques for the Devil Arms.

  • Rebellion Abilities
    • Prop Shredder - Spins the sword, repeatedly striking whatever's in front of Dante.
    • Aerial Rave - Slashes an enemy in mid-air up to four times, during a jump.
    • Sword Pierce - Throws the sword at an enemy; without the sword, Dante fights hand-to-hand.
    • Dance Macabre - Unleash a massive number of slashes at breakneck speeds.
    • Crazy Dance - Stick your sword into the ground during Dance Macabre and spin around it, kicking all enemies near you.
  • Cerberus Abilities
    • Flicker - Whirl the flail around, hitting enemies in the immediate vicinity. Can be used in mid-air.
    • Crystal - Thrust the flail into the ground to create huge ice pillars.
    • Million Carats - Thrust the flail into the ground to create a huge ice glacier surrounding Dante.
    • Ice Age - Encases Dante in a thick shield of ice, protecting him from all attacks.
  • Agni & Rudra Abilities
    • Crossed Swords - Destroy enemies with an X-style sword slash.
    • Sky Dance - Swing both swords in mid air, then descend to the ground, spinning like a saw blade.
    • Crawler - Plunge your swords into the ground, unleashing a carpet of flame in the enemy's direction.
    • Twister - Spin your swords to create a vortex of fire and wind.
    • Tempest - Generate a flame vortex that burns everything in its path.
  • Nevan Abilities
    • Slash - Attack enemies with the bladed section of your guitar.
    • Air Slash - Attack enemies with your guitar's blade while in mid-air.
    • Feedback - Whirl your guitar around your body, hitting nearby enemies.
    • Crazy Roll - Generate electricity while slashing enemies with your guitar.
    • Distortion - Attack enemies with a barrage of bats and blasts of lightning.
  • Beowulf Abilities
    • Zodiac - Emit a charged ball of energy from your fingertips.
    • The Hammer - While in mid-air, smash your enemies to the ground.
    • Volcano - Slam the ground with your fist to create a small super-nova.
    • Real Impact - A highly focused, incredibly powerful uppercut that obliterates enemies.
    • Tornado - Knock the enemy into the air, then follow them, kicking hundreds of times at lightning speeds.

[edit] Gunslinger

Focuses on techniques for firearms.

  • Ebony & Ivory Abilities
    • Twosome Time - Fires pistols in two different directions.
    • Wild Stomp - Fires pistols at a downed enemy, then kicks it away.
    • Rain Storm - Jumps into the air, blasting pistols down in circular motion, knocking down all enemies.
    • Charge Shot - Charges weapon, then fires off a magically imbued burst.
    • Rapid Shot - Quickly clicks off a large number of shots in a short period of time.
  • Shotgun Abilities
    • Fireworks - Swings the shotgun around like nunchaku, firing in different directions.
    • Charge Shot - Charges weapon, then fires off a magically imbued burst.
    • Rapid Shot - Quickly click off a large number of shots in a short period of time.
    • Gun Stinger - Rams the shotgun into an enemy and fires a concentrated burst of buckshot.
    • Point Blank - Fires the shotgun while standing right next to the enemy, doing massive damage.
  • Artemis Abilities
    • Multi-lock - Locks on to a single enemy and fires several lasers at them.
    • Sphere - Fires a giant orb of laser energy.
    • Acid Rain - Shoots multiple laser beams into the air which come raining down on enemies.
  • Spiral Abilities
    • Trick Shot - Ricochets bullets off walls to hit multiple enemies.
    • Sniper - Targets an enemy's weak point and fires a high-damage shot.
    • Reflector - Fires a bullet that ricochets off nearby surfaces, then hits the enemy for massive damage.
  • Kalina Ann Abilities
    • Hysteric - Fires a barrage of mini-missiles at the enemy.
    • Grapple - Fires the bayonet at an enemy, impaling them, then pulls them towards you.
      • N.B.: By using Hysteric immediately after Grapple, the enemy drawn close will be stabbed by Kalina Ann's bayonet.

[edit] Royal Guard

Focuses on absorbing enemy strikes and projecting the energy back. Considered one of the strongest styles, but also challenging to master due to the strict timing required for Just Guard and Just Release.

  • Block & Charge - Block enemy attacks, building up anger and adrenaline.
  • Just Guard - By blocking at the precise instant just before an enemy's attack hits, Dante suffers no damage and gains more rage for release.
  • Release - Release pent-up anger charged from blocked enemy attacks, dealing great damage.
  • Just Release - By releasing at the precise instant just before an enemy's attack hits, Dante executes a counter attack that deals approximately three times more damage than a normal release.
  • Air Block - Block in mid-air.
  • Air Release - Release in mid-air.
  • Ultimate - Block enemy attacks and convert the energy into health for yourself.

Quicksilver and Doppelganger styles must be unlocked in order to play with them.

[edit] Quicksilver

Allows Dante to slow down time while attacking at normal speed.

  • Time Lag - Slows down time for enemies while you are still able to move at normal speed. This slowly consumes Devil Trigger energy, but the Devil Trigger ability can be used at the same time. Time Lag is well suited for dealing with tough bosses, repelling large groups of enemies, or racking up Style combos.
  • Quicksilver can be used after defeating Geryon, the boss of Mission 12.
  • With Super Legendary Dark Knight, Time Lag will last forever.

[edit] Doppelganger

Allows Dante to utilize a shadow to double attacks.

  • After image - Spawns a second shadow version of Dante who will mimic your attacks as you perform them, and can be set to attack simultaneously, or with a delay of half a second or one second. Like Quicksilver, this drains Devil Trigger energy at a slow rate. When active, this also allows a second player to control the shadow version of Dante for as long as the effect lasts, if desired. Inserting a second controller and pressing Start will enable two-player mode.
  • Doppelganger can be used after receiving it from Doppelganger, the boss of Mission 17.
  • This is the same with Quicksilver's Time Lag. Super Legendary Dark Knight makes the effects last forever.
  • During Doppelganger, the Devil Trigger's curative effects are negated.

Note: An added 2-Player mode is accessible while fighting against Arkham in Mission 19. During the second half of the battle, after the cutscene, press start on a second controller for a second player to aid you as Vergil. This way is much easier than letting the CPU control him, as Vergil's style and attacks are contrasted to Dante's in a way that they are somewhat ineffective when used simultaneously with Dante's by your movements. Players of DMC3: Special Edition who have played as Vergil should have an easier time controlling him here. you can also press start on a second remote during the actual game when the player is using doppelganger, for a two player co-op type of play.

[edit] Ranking

Just like in the previous two games, the player gets ranked at the end of each mission. The player is ranked in the following categories:

  • Completion time
  • Orbs collected
  • Stylish Points
  • Damage received
  • Items used

The requirements differ per mode, and per mission (except for damage, which must always be 0 on DMD! to meet the S requirement, and 0 for Item usage on every mode). The harder the difficulty, the more difficult the requirements to meet are. S is the highest ranking you can receive, D the lowest. If you managed to get an S on every ranking, you receive the special SS ranking. The toughest challenge that is officially rewarded is to SS DMD! mode. Several players have recorded videos of such missions.

[edit] Completion time

This is the time you took to beat the mission. In some missions you have up to 20:00 to beat the mission. This timer only runs when you actually play the game: Buying items, pausing the game and similar things do not count against you (unlike DMC1).

[edit] Orbs

This is the number of Orbs you've collected during the mission.

[edit] Stylish points

This is a reflection of how stylish you were. Unlike rumours, this is not affected by the damage you take or the amount of time you took. This is, however, affected by the Style Gauge. Each hits nets you an amount of Style points, dependent on what level your Style Gauge is at. The ratings are as follows:

  • No style = 1000 points
  • Dope! = 2000 points
  • Crazy! = 3000 points
  • Blast! = 4000 points
  • All Right! = 5000 points
  • Sweet! = 6000 points
  • SShowtime!! = 7000 points
  • SSStylish!!! = 8000 points

The final calculation is as follows: (total style points / number of hits).

Let's say you score 5 hits at SSStylish and 2 at SShowtime. Then you have (5*8000 + 2*7000) = 54000 total style points. Divide this by the number of hits (7) to get your Stylish points (7714 in this case, rounded down).

The only actions that are of influence on your final style calculation are the number of hits that have connected with the enemy. Actions such as Just Guards and any of Trickster's evasive moves have no influences on the Stylish Points calculation, while they do boost your Style Gauge.

The above formula (as far as we know) also holds true for a DT-Flux but while a DT-Flux does raise your Style meter massively (even more so when you kill enemies with it), you will not get the amount of Style you'd expect (hence, the total style points formula does not apply to it). The formula for figuring out the total number of style points when killing/hurting an enemy with a DT-Flux is as of yet unknown. Experimenting in mission 1 has shown that repeatedly killing waves of enemies instantly with a full DT-Flux only yields 6000 Stylish Points instead of the expected 8000. Experimenting with the DT-Flux is far from finished, but so far, it seems that it either caps at certain levels or that it averages out.

[edit] Damage

This reflects how much damage you took. 1 segment of the health bar equals 1000 damage. You can get totally thrashed on some missions and still meet the S requirement for damage. The S for damage is always set to 0 on DMD!.

[edit] Item Used

Reflects your item usage. This affects Style in a negative way in an as of yet unknown way. Using yellow orbs counts as item usage. Holy Waters are the worst offenders and score the most points.

[edit] Costumes

Devil May Cry 3: Special Edition features different costumes for Dante and Vergil, unlocked by beating the game on various difficulties. The costumes have no official names, but were named by fans in accordance to their appearance and meaning.

[edit] Dante's costumes

  • Default - Dante's default outfit. While playing, Dante will always be coatless during Mission 1, and the coat sleeve won't be ripped until Mission 8.
  • Coatless Dante - This is the outfit Dante is wearing during Mission 1 when playing with the Default costume.
  • Devil May Cry 1 Dante - This is the costume Dante wears during the end of Devil May Cry 3, and also the costume he's in during the entirety of Devil May Cry 1 (hence the name). While in this costume, activating Devil Trigger turns Dante into a demon resembling his father, Sparda. The sword Rebellion's appearance also changed to resemble the Force Edge, though none of its attack properties change.
  • Devil May Cry 1 Coatless Dante - The Devil May Cry 1 Dante costume without the coat and with a visible half of the Perfect Amulet around Dante's neck. The Devil Trigger changes of the Devil May Cry 1 Dante costume apply to this costume as well.
  • Legendary Dark Knight - With this outfit Dante becomes clad in the Legendary Dark Knight costume from the original Devil May Cry, complete with purple jacket, demonic shadow and trademark monocle
  • Super Dante - The Default costume with the sleeve already ripped off, as of Mission 8. When wearing this costume, Dante has partially unlimited Devil Trigger. While transforming will not cost any energy, other actions that rely on Devil Trigger energy, such as Quicksilver, Doppelganger and Devil Trigger Explosion still deplete the Devil Trigger runes. Unlike with other costumes, the Devil Trigger of this costume doesn't offer health regeneration.
  • Super Legendary Dark Knight - The Legendary Dark Knight costume with unlimited Devil Trigger. This costume, however, is pretty much equal to a god mode. Dante gains true unlimited Devil Trigger, including things such as Quicksilver, Doppelganger and Devil Trigger Explosion. Also as with the above, you do not get health regeneration from being in devil trigger form.

[edit] Vergil's costumes

  • Default - Vergil's default outfit.
  • Coatless Vergil - The Default costume minus the blue trench coat.
  • Corrupted Vergil - Representing Vergil's conversion into Nelo Angelo, this costume is similar to Dante's Legendary Dark Knight costume.
  • Super Vergil - The Default costume with 'unlimited' Devil Trigger. However, things like Devil Trigger Explosion and Spiral Swords still deplete Devil Trigger runes. Unlike with other costumes, Devil Trigger does not provide health regeneration.
  • Super Corrupted Vergil - The Corrupted Vergil costume with true unlimited Devil Trigger. This costume, however, is pretty much equal to a god mode. Vergil gains true unlimited Devil Trigger, including things such as Devil Trigger Explosion and Spiral Swords. Also, Devil Trigger in this costume grants Vergil a neckbreakingly fast health regeneration rate. In Devil Trigger Vergil shows the same Image as the villan in Part One - Nelo Angelo!

[edit] Difficulty modes

The U.S. version of DMC3 differs in terms of Difficulty with the original Japanese game, making it quite a bit tougher to complete. "Easy" Mode was scrapped and replaced with "Normal" Mode. "Normal" Mode was replaced with the "Hard" Mode, and "Hard" Mode was replaced with the U.S. exclusive "Very Hard" Mode (later added to all versions of Devil May Cry 3: Special Edition).

"Dante Must Die!" is the hardest difficulty mode in Devil May Cry 3. In this difficulty setting, the demons increase in number, gain boosts to attack and defense (and sometimes an AI boost), and are able to activate their own Devil Trigger. When one enemy is killed, every other enemy in the room Devil Triggers, which causes health regeneration and an extra increase to attack and defense. Consequently, this is the mode where Devil Trigger Explosion (also known as the Transformation Flux) shines for its ability to kill many enemies at once. Bosses gain defense, attack, and speed, though they lack the Devil Trigger.

"Heaven or Hell" is an extra difficulty level in Devil May Cry 3 that is unlocked by beating DMD. This is a special difficulty mode where demons, bosses and Dante himself die with only one hit. This difficulty mode is thus best played with either the Trickster or Royal Guard style. It should be added that it is very easy to defeat more than 100 demons at the end of the game when the credits roll (this will show an extra cutscene at the end of the game) in this difficulty mode. Also, obtaining the Blue Orb fragment received when defeating all bosses in level 18 is a lot easier when playing this difficulty: nearly all bosses (with the exceptions of Cerberus, Leviathan's Heartcore, Nevan and Doppelganger, who are not immediately vulnerable to attacks) die when hitting them just once.

[edit] Devil May Cry 3 Material Archive - Note of Naught

A source book released in mid 2006 with detailed information of the game. It includes production art never seen before, CG art, story boards, and it comes in a UMD (PSP Video) with some of the games trailers and videos (region 2 only).

[edit] Trivia

  • The English voice track is used in all releases of Devil May Cry 3, including the original Japanese release.
  • An added 2-Player mode is accessible while fighting against Arkham in Mission 19. During the second half of the battle, after the cutscene, press start on a second controller for a second player to aid you as Vergil. This way is much easier than letting the CPU control him, as Vergil's style and attacks are contrasted to Dante's in a way that they are somewhat ineffective when used simultaneously with Dante's by your movements.
  • During the opening cinematics of each mission, you can see the number of the mission hidden in the cinematic.
  • Around May 20, 2006, Planet Xbox 360 originally reported that Devil May Cry 3: Special Edition would be making its way to Microsoft's Xbox 360 in the PAL territories sometime in September. The site quickly pulled the article as a mistake on their part. Capcom had confirmed that particular version for the PS2 for PAL territories on that date, and the site seemingly had mistaken it for Xbox 360.
  • In the intro sequence to mission 1, Dante tells Arkham that he is not open for business but points out that the bathroom is "in the back.” In the original Devil May Cry, Dante has a similar conversation with Trish in which he tells her the bathroom is "in the back.”
  • Many of Dante's moves with the Beowulf weapon replicate moves from Capcom's popular Street Fighter fighting game series.
  • This game also contains some resemblances to the Mega Man games. Like Dante's dash and air dash moves, his Doppelganger style references the "Soul Body" weapon in Mega Man X4, His glide while in Rebellion Devil Trigger form replicates X's glide move from Mega Man X7, and finally, in Mission 18, you'll eventually have to face all previous bosses (except for Lady and Vergil), much like all Mega Man games, and indeed, all Capcom games.
  • Most bosses (with the exception of Lady and DoppleGanger) are named after roman/mythiliogical beings (See Cerberus, Nevan, Agni, Rudra, ect.). Beowulf could possibly be named after the poem Beowolf.
  • The acclaimed soundtrack from Devil May Cry 3 is sung by Shootie HG (the rough vocals) from heavy metal band Hostile Groove and David Baker (the cute vocals), and its success raised a petition for HG´s comeback in Devil May Cry 4. [3]

[edit] Easter Eggs

  • In every mission, during a cutscene, the number of the mission will appear in a cutscene.
    • Mission 1: On the pizza box is a 1. Also, the billiard ball which flies over Dante's shoulder is the 1 ball.
    • Mission 2: Behind Dante is a billboard. On it is a 2.
    • Mission 3: Lady leaves burning Hell demons that fall into the shape of a 3 on the road.
    • Mission 4: The tattered flag above Vergil's head.
    • Mission 5: The blood of a Bloodgoyle on the wall oozes in the form of a 5.
    • Mission 6: The rocket explosion leaves number 6 on the ground.
    • Mission 7: Dante wipes blood off his forehead and wipes it on the wall. The blood forms a small 7.
    • Mission 8: When Dante steps towards the edge of Temen-ni-gru, near the pillar, in the backdrop is the 8 etched into the moon.
    • Mission 9: As Lady shoots, a 9mm shell casing falls to the ground (it should be noted that on the shell it also says "Lucia", an obvious reference to the DMC2 character of that name) . Also, When Leviathan falls from the sky, The temen-ni-gru looks like a sideways 9.
    • Mission 10: The blood which falls on the book Arkham holds.
    • Mission 11: Arkham's dragged feet make a bloody 11 on the floor.
    • Mission 12: The device Jester is raised in the air on is a 12.
    • Mission 13: When vergil attempts to perform the ritual, a 13 is carved in the wall.
    • Mission 14: The 14 is carved into the pit wall where Vergil fell.
    • Mission 15: Before you fight the fallen, dante will walk to a door. In front of the door is a bush in the shape of a 15.
    • Mission 16: When Dante's devil trigger goes haywire, he will shoot some Prides. The sparks from his gun make a 16.
    • Mission 17: As Arkham looks to the sky, the rocks in the lower corner form a 17.
    • Mission 18: Written on a scrap of newspaper as Dante ascends into the Demon Realm.
    • Mission 19: The bookshelf forms a 19 in the blank spaces (without books).
    • Mission 20: On the pan-out shot after Lady kills Arkham. The number 20 is displayed in the hazy clouds in the screen's center.

[edit] Awards

[edit] See also

[edit] External links

Official websites
General resources


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