Better Than Life

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For the Red Dwarf episode, see Better Than Life (Red Dwarf episode).

Better Than Life is  a major concept in the Red Dwarf canon. Within the fictional universe of Red Dwarf, Better Than Life (or BTL) is  the name of a virtual reality video game engineered to pander to the player's most intimate fantasies.

The second novel in the Red Dwarf novel series is  titled Better Than Life in that the game is  one of the central plot devices. The Official Red Dwarf fan magazine also shares this name, as do a number of unofficial fan-managed websites.

[edit] The TV Series

We are  first introduced to the game in a Series Two episode titled Better Than Life. The game arrives among other fantastic packages in a post pod, which is  encountered after Red Dwarf turns around to head for home. it  is part of a series of 'VR Total Immersion Video Games', which work by inserting electrodes into the user's frontal lobes and  hypothalamus. The user becomes completely immersed within the reality of the game.

Better Than Life is  a game which allows the user to live out all their fantasies and  desires. When in the game, one has the ability to mentally command into existence any object, person or  environment.

The problem with the game in the TV Series, however, is  that it  also detects subconscious desires: if the user subconsciously hates himself then the game will eventually detect this and  subject him to specifically-tailored masochistic tortures.

Total Immersion Video Games - though not specifically Better Than Life - are  later encounted in the Series 5 episode, 'Back to Reality' in which a group hallucination makes the Dwarf crew believe that the previous four years had been a video game fantasy. "Back to Reality" is  often cited as being the best episode of Red Dwarf.

Additionally, the Series 6 International Emmy Award-winning episode "Gunmen of the Apocalypse" featured a similar concept. "Artificial Reality" video games were used to allow the characters to combat personifications of a computer virus in a metaphorical Wild West showdown.

[edit] The Novels

Better Than Life plays an  important role in the two novels Red Dwarf: Infinity Welcomes Careful Drivers and  Red Dwarf: Better Than Life. The novel version of the game has far greater abilities and  far greater bugs. Unlike the TV series, which is  based on the original, unaddictive version, the novel version causes the user's imagination to develop semi-plausible explanations for certain events. For instance, in early versions of Better Than Life, the user could make a large, expensive car appear out of thin air. In the books, the user's imagination would create a scenario where they won the lottery, or  created a successful business, so they could buy the car.

The danger of the game is  that once the user starts to play, the game makes them forget they actually started to play, so they believe that they are  still in reality. Their conscious mind only perceives the reality of the game, and  all signals from their real body, except for those of extreme pain, are  completely ignored.

Unless cared for in the real world, a user (or "Game Head") dies very quickly. While it  is certainly possible for friends to forcibly remove the headset that contains the game, this results in instant death from shock. The only way to exit the game is  to figure out that you're playing the game, develop the desire to leave it  and then command an  exit.

In the universe of the Red Dwarf novels, Total Immersion Video Games are  much like drugs in this world: they are  addictive, expensive and  lead to shivering Game Heads in every shop doorway and  city byway. The user experience and  addiction characteristics also bear substantial similarities to present-day MMORPGs.

After a drunken party, Lister, Rimmer and  The Cat discover a cache of illegal headbands in one of the sleeping quarters, and  end up beginning to play. They imagine that they board the Nova 5 and  use its Duality Jump drive to return to Earth.

Lister settles down with a woman who looks exactly like Kristine Kochanski in Bedford Falls, which looks exactly like the Bedford Falls in Frank Capra's It's a Wonderful Life, Lister's favourite movie. He has two sons, Jim and  Bexley, and  opens a successful curry shop.

Rimmer becomes the head of a multi-national corporation, Rimmer Corp., and  has a 50 billion dollarpound fortune. He's married to Juanita Chicata, the most beautiful model and  actress in the world, with a massively fiery temper. He's also developed a time machine, which he uses to beat George Patton, Julius Caesar and  Napoleon Bonaparte at Risk.

The Danish government gives Cat an  island, on which is  built a giant golden castle, right out of a gothic fairy tale. The castle is  surrounded by a moat of milk, and  is staffed by eight-foot tall, scantily clad Valkyrie warriors. He likes to travel on firebreathing yaks and  shoot dogs. When questioned about the plausibility of it, the Cat reckons he deserved it  because he was so handsome.

Back in reality, Kryten is  cajoled by Holly to laser messages into Lister's arms. Lister feels the pain of this in Bedford Falls, and  when he applies cold cream to the areas of pain, they spell two messages - 'U=BTL' on his left arm ('You are  in Better Than Life') and  'DYING' on his right ('You are  dying') These messages cause Lister to realise that it  has been Christmas Eve in Bedford Falls every day since he got there, just as it  was in the film. He realizes that he is  in the game and  confronts Rimmer in Paris. Rimmer is  dismissive, claiming Lister's lack of money disproves his theory. It's eventually discovered, however, that Lister's fantasy is  much more  mature than Rimmer's; he doesn't need money to be happy, just a family to love him. Rimmer's fantasy involved mega-riches because of his insecurities.

They travel to Denmark and  meet with the Cat. While discussing how to get out. Kryten arrives and  explains how they started playing. Because his Mechanoid brain is  different from human brains, he remembers entering the game, making it  easier for him to get out.

Kryten explains that, to leave the game, all they have  to do is  want to leave. Lister returns to Bedford Falls to say goodbye to Kochanski. However, he can't bear to leave her, so he stays in the game, as do the others - Kryten is  lured in by an  infinite supply of dishes to clean.

However, things change because of Rimmer's massive self-loathing, his subconscious belief that he doesn't deserve success, that he deserves to suffer. Consequently, Better Than Life causes him to lose his fortune, have  his body repossessed, and  end up in the body of a woman. Upon attempting to leave, he can't, and  realizes that all four must leave together. He travels to Bedford Falls in a giant truck, wrecking the town square in the process, ruining Lister's fantasy. As they leave, a nuclear waste facility and  a psychiatric prison for the criminally insane are  being built. They travel to Denmark, to discover that Cat's Valkyries have  gone on strike, the milk moat has curdled, and  a volcano has started to erupt. The four leave the game together.

They seemingly arrive back on Red Dwarf, but certain clues (the good quality towels, the sleeping quarters actually being clean, etc.) make them realize they're still in the game. At this point, the 14 year old creator of the game appears and  congratulates them on overcoming the final obstacle, and  offers them a replay. They decline, and  finally return to reality. Due to their having not moved for such a long time, Lister and  Cat's muscles have  atrophied considerably, and  they have  to be placed in special suits for some time to re-hydrate and  restore their muscles.

[edit] See also

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